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The game features the gameplay of the Total War series with factions of Games Workshop's Warhammer Fantasy series; it is the first Total War game not to portray a historical setting. It is the tenth title in the Total War series and the first title to be released in the Total War: Warhammer trilogy. [1]
Lisa Stevens reviewed the Macintosh version The Ancient Art of War in White Wolf #28 (Aug./Sept., 1991), rating it a 5 out of 5 and stated that "In summary, The Ancient Art of War is a wargame that even a nonwargamer can't help but like. It provides enough strategy to make it challenging, but enough great graphics to make it exciting.
The Operational Art of War (TOAW) is a series of computer wargames noted for their scope, detail, and flexibility in recreating, at an operational level, the major land battles of the 20th century. A Norm Koger design, TalonSoft published the first of the series in 1998.
Victory in the Pacific is a two-player wargame that deals with the Pacific Theater of Operations of World War II. The rules are based on the game system first used in Avalon Hill's previously published game War at Sea (1976). The game takes 8 turns, each representing four to six months, except for the 1st turn which covers only December 1941.
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