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  2. Driving simulator - Wikipedia

    en.wikipedia.org/wiki/Driving_simulator

    It was a serious educational street driving simulator that used 3D polygon technology and a sit-down arcade cabinet to simulate realistic driving, including basics such as ensuring the car is in neutral or parking position, starting the engine, placing the car into gear, releasing the hand-brake, and then driving.

  3. PhysX - Wikipedia

    en.wikipedia.org/wiki/PhysX

    PhysX is a multi-threaded physics simulation SDK. It supports rigid body dynamics, soft body dynamics (like cloth simulation, including tearing and pressurized cloth), ragdolls and character controllers, vehicle dynamics, particles and volumetric fluid simulation.

  4. Sim racing - Wikipedia

    en.wikipedia.org/wiki/Sim_racing

    Prior to the division between arcade-style racing and sim racing, the earliest attempts at providing driving simulation experiences were arcade racing video games, dating back to Pole Position, [25] a 1982 arcade game developed by Namco, which the game's publisher Atari publicized for its "unbelievable driving realism" in providing a Formula 1 experience behind a racing wheel at the time.

  5. Vehicle simulation game - Wikipedia

    en.wikipedia.org/wiki/Vehicle_simulation_game

    This vehicle can resemble a real one, or a vehicle from the game designer's imagination. This includes vehicles in the air, on the ground, over water, or even in space. Different vehicle simulations can involve a variety of goals, including racing, combat, or simply the experience of driving a vehicle.

  6. Acceleration onset cueing - Wikipedia

    en.wikipedia.org/wiki/Acceleration_onset_cueing

    Acceleration onset cueing works in three phases: The initial acceleration of the vehicle being simulated is replicated closely by the platform. However, the platform jacks cannot go on moving without reaching their "limit stops" and a technique is used that prevents the stops being reached without being discernible to the simulator crew.

  7. TORCS - Wikipedia

    en.wikipedia.org/wiki/TORCS

    TORCS (The Open Racing Car Simulator) is an open-source 3D car racing simulator available on Linux, FreeBSD, Mac OS X, AmigaOS 4, AROS, MorphOS and Microsoft Windows. TORCS was created by Eric Espié and Christophe Guionneau, but project development is now headed by Bernhard Wymann. [2] It is written in C++ and is licensed under the GNU GPL.

  8. Category:Racing simulators - Wikipedia

    en.wikipedia.org/wiki/Category:Racing_simulators

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  9. Intelligent driver model - Wikipedia

    en.wikipedia.org/wiki/Intelligent_driver_model

    In traffic flow modeling, the intelligent driver model (IDM) is a time-continuous car-following model for the simulation of freeway and urban traffic. It was developed by Treiber, Hennecke and Helbing in 2000 to improve upon results provided with other "intelligent" driver models such as Gipps' model, which loses realistic properties in the deterministic limit.