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Duke Nukem 3D is a first-person shooter video game developed by 3D Realms.It is a sequel to the platform games Duke Nukem and Duke Nukem II, published by 3D Realms.. Duke Nukem 3D features the adventures of the titular Duke Nukem, voiced by Jon St. John, who fights against an alien invasion on Earth.
Ion Fury is based on the EDuke32 source port of Duke Nukem 3D, which is under the GNU General Public License. It is possible to compile Ion Fury by downloading the latest version of EDuke32 and compile it with the flag FURY set to 1. [30] Jagged Alliance 2 Wildfire (now JA2-Stracciatella [31]) 2004 Tactical role-playing game: Own license ...
Duke Nukem Forever is a 2011 first-person shooter game developed by Gearbox Software and published by 2K for Windows, PlayStation 3, Xbox 360 and Mac OS X. [3] [4] It is the fourth main installment in the Duke Nukem series and the sequel to Duke Nukem 3D (1996).
Development of Duke Nukem Forever; Duke Caribbean: Life's a Beach; Duke it out in D.C. Duke Nukem (video game) Duke Nukem II; Duke Nukem 3D; Duke Nukem 3D: Kill-A-Ton Collection; Duke Nukem 3D: Reloaded; Duke Nukem Advance; Duke Nukem Forever; Duke Nukem Mobile; Duke Nukem: Critical Mass; Duke Smoochem 3D; Duke: Nuclear Winter
One of the first projects to be announced after the success of Duke Nukem 3D was a return to Duke Nukem ' s 2D side-scrolling, platforming format for a game named Duke Nukem 4Ever. The project was directed by Keith Schuler, main designer and programmer for the games Paganitzu and Realms of Chaos, and a level designer for the Plutonium PAK.
Also beginning in 1997, with their licensed Duke Nukem sequels, 3D Realms shifted from episodic MS-DOS titles to non-episodic console and personal computer games. In the process it abandoned the shareware model in favor of a traditional publishing model; it also largely ceased its activities as a developer that same year, releasing only Shadow ...
Next Generation said that the game was "in many ways a bold move for GT Interactive, 3D Realms, and N-Space. This title shows that the Duke Nukem series is capable of change and can do it successfully. But whether Duke Nukem fans across the world will really ever accept this type of game has yet to be seen. In our opinion, though, they should."
Apogee began using the brand name 3D Realms for its 3D games in 1994, and in 1996 rebranded the company itself to 3D Realms to focus on traditionally-published 3D titles. Duke Nukem 3D (1996) was released under this name to great success. 3D Realms largely ceased its publishing and development operations afterwards to focus on two extensively ...