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  2. Category:Entertainment software - Wikipedia

    en.wikipedia.org/.../Category:Entertainment_software

    This category has the following 5 subcategories, out of 5 total. F. Free entertainment software (2 C, 1 P) G. ... Pages in category "Entertainment software"

  3. Entertainment technology - Wikipedia

    en.wikipedia.org/wiki/Entertainment_technology

    Entertainment technology is the discipline of using manufactured or created components to enhance or make possible any sort of entertainment experience. Because entertainment categories are so broad, and because entertainment models the world in many ways, the types of implemented technology are derived from a variety of sources.

  4. Media player software - Wikipedia

    en.wikipedia.org/wiki/Media_player_software

    Media player software is a type of application software for playing multimedia computer files like audio and video files. Media players commonly display standard media control icons known from physical devices such as tape recorders and CD players , such as play ( ), pause ( ), fastforward (⏩️), rewind (⏪), and stop ( ) buttons.

  5. List of music software - Wikipedia

    en.wikipedia.org/wiki/List_of_music_software

    This is a list of software for creating, performing, learning, analyzing, researching, broadcasting and editing music. This article only includes software, not services. For streaming services such as iHeartRadio , Pandora , Prime Music, and Spotify, see Comparison of on-demand streaming music services .

  6. Multimedia - Wikipedia

    en.wikipedia.org/wiki/Multimedia

    Software engineers may use multimedia in computer simulations for anything from entertainment to training, such as military or industrial training. Multimedia for software interfaces is often done as a collaboration between creative professionals and software engineers. Multimedia helps expand the teaching practices that can be found in ...

  7. Digital media - Wikipedia

    en.wikipedia.org/wiki/Digital_media

    "Triple-product" business model of digital media platforms. [7]Digital media platforms like YouTube work through a triple-product business model in which platforms provide information and entertainment (infotainment) to the public often at no cost, while simultaneously capturing their attention, and also collecting user data to sell to advertisers. [7]

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  9. Virtual reality applications - Wikipedia

    en.wikipedia.org/wiki/Virtual_reality_applications

    For example, a virtual park coupled affects subjects' anxiety levels. [146] Similarly, simulated driving through dark areas in a virtual tunnel can induce fear. [ 147 ] Social interaction with virtual characters has been shown to produce physiological responses such as changes in heart rate and galvanic skin responses.