Search results
Results from the WOW.Com Content Network
The Sims 2: Holiday Party Pack served as the pilot release for this line of products, which were called "booster packs". After the success of the pilot release, EA named the releases "stuff packs" and launched the line with The Sims 2: Family Fun Stuff. The Sims 2: Mansion & Garden Stuff is the final stuff pack for The Sims 2. [108]
The British Aircraft Corporation TSR-2 is a cancelled Cold War strike and reconnaissance aircraft developed by the British Aircraft Corporation (BAC), for the Royal Air Force (RAF) in the late 1950s and early 1960s.
The Sims 2 is a 2005 life simulation video game developed by Amaze Entertainment and published by Electronic Arts for the Nintendo DS.Development of the game began following the success of The Sims 2 for personal computers.
The Sims Stories is a series of video games from The Sims series released in 2007–2008 based on a modified version of The Sims 2 game engine. The modified engine is optimized for play on systems with weaker specifications, such as laptops . [ 17 ]
The Sims 2 is a 2005 life simulation video game developed by Amaze Entertainment and published by Electronic Arts for the Game Boy Advance (GBA). Development of the game began following the success of The Sims 2 for personal computers. The GBA version differs significantly from the original version, being a game with linear progression in the ...
Pages in category "The Sims 2 expansion packs" The following 9 pages are in this category, out of 9 total. This list may not reflect recent changes. A.
The Sims 2: FreeTime, the game's seventh expansion pack, [5] was announced on 16 January 2008. [6] It was designed alongside The Sims 3, the next main entry in the series. [7] At the time, there were no more Sims 2 releases planned for 2008, though the game's final expansion pack The Sims 2: Apartment Life was ultimately released that August.
The Sims 2: Seasons introduces weather and a defined seasonal cycle to The Sims 2. [10] The cycle is determined by players on a per-neighbourhood basis, making it possible to have the same seasons year-round or jump between them in an asynchronous order. [11] Seasons and weather both impact gameplay.