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The Sims 2: Holiday Party Pack served as the pilot release for this line of products, which were called "booster packs". After the success of the pilot release, EA named the releases "stuff packs" and launched the line with The Sims 2: Family Fun Stuff. The Sims 2: Mansion & Garden Stuff is the final stuff pack for The Sims 2. [108]
[2] Nightfall: Developed by Maxis South. [1] Remnants: The Mindwarp: PC [3] A 3D shooter similar to Descent, was set to be released in mid-1996. [4] Unknown SimCastle: Unknown Cancelled in favor of The Sims. Targeted towards a young demographic. [5] SimMars: PC Cancelled in favor of The Sims. Realistic Mars colonization simulation game. [5] [6 ...
The Sims 2: FreeTime, the game's seventh expansion pack, [5] was announced on 16 January 2008. [6] It was designed alongside The Sims 3, the next main entry in the series. [7] At the time, there were no more Sims 2 releases planned for 2008, though the game's final expansion pack The Sims 2: Apartment Life was ultimately released that August.
The Sims 2: Holiday Party Pack (The Sims 2: Christmas Party Pack in the UK and Ireland) The Sims 2: Family Fun Stuff; The Sims 2: Glamour Life Stuff; The Sims 2: Happy Holiday Stuff (The Sims 2: Festive Holiday Stuff in the UK and Ireland) The Sims 2: Celebration! Stuff; The Sims 2: H&M Fashion Stuff; The Sims 2: Teen Style Stuff
Development of the game began following the success of The Sims 2 for personal computers. The handheld versions of The Sims 2 were the final games in the Sims series to be developed by Amaze Entertainment following The Sims Bustin' Out and The Urbz: Sims in the City. The game, written by Darby McDevitt, was noted for its dark plot and absurdist ...
MySims Social – A game intended to launch on Facebook with The Sims Social and SimCity Social, it never was completed. The Urbz 2 – A game intended to surpass The Urbz: Sims in the City, and turn it into a spinoff sub series to The Sims, but the project went through Development Hell after the original game failed to sell to expectations. It ...
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While mods allowed for rain to be restored, the feature would not be properly added until The Sims 2: Seasons. [6] [7] Development for Seasons began in May 2006. According to an interview with the developers, it was a technically complex expansion to create. [8] Seasons was released on 1 March 2007, becoming the fifth expansion pack for The ...