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  2. Goto - Wikipedia

    en.wikipedia.org/wiki/Goto

    IF condition THEN goto label. Programming languages impose different restrictions with respect to the destination of a goto statement. For example, the C programming language does not permit a jump to a label contained within another function, [2] however jumps within a single call chain are possible using the setjmp/longjmp functions.

  3. Switch statement - Wikipedia

    en.wikipedia.org/wiki/Switch_statement

    In some languages and programming environments, the use of a case or switch statement is considered superior to an equivalent series of if else if statements because it is: Easier to debug (e.g. setting breakpoints on code vs. a call table, if the debugger has no conditional breakpoint capability) Easier for a person to read

  4. Arduino Uno - Wikipedia

    en.wikipedia.org/wiki/Arduino_UNO

    The Arduino Uno is an open-source microcontroller board based on the Microchip ATmega328P microcontroller (MCU) and developed by Arduino.cc and initially released in 2010. [2] [3] The microcontroller board is equipped with sets of digital and analog input/output (I/O) pins that may be interfaced to various expansion boards (shields) and other circuits. [1]

  5. Label (computer science) - Wikipedia

    en.wikipedia.org/wiki/Label_(computer_science)

    A default label consists of the keyword default. Case labels are used to associate an integer value with a statement in the code. When a switch statement is reached, program execution continues with the statement after the case label with value that matches the value in the parentheses of the switch.

  6. Duff's device - Wikipedia

    en.wikipedia.org/wiki/Duff's_device

    Duff's device provides a compact loop unrolling by using the case keyword both inside and outside the loop. This is unusual because the contents of a case statement are traditionally thought of as a block of code nested inside the case statement, and a reader would typically expect it to end before the next case statement.

  7. Branch table - Wikipedia

    en.wikipedia.org/wiki/Branch_table

    In computer programming, a branch table or jump table is a method of transferring program control to another part of a program (or a different program that may have been dynamically loaded) using a table of branch or jump instructions.

  8. AOL Mail - AOL Help

    help.aol.com/products/aol-webmail

    Get answers to your AOL Mail, login, Desktop Gold, AOL app, password and subscription questions. Find the support options to contact customer care by email, chat, or phone number.

  9. Arduino - Wikipedia

    en.wikipedia.org/wiki/Arduino

    Arduino (/ ɑː r ˈ d w iː n oʊ /) is an Italian open-source hardware and software company, project, and user community that designs and manufactures single-board microcontrollers and microcontroller kits for building digital devices.