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  2. Client–server model - Wikipedia

    en.wikipedia.org/wiki/Clientserver_model

    Whereas the words server and client may refer either to a computer or to a computer program, server-host and client-host always refer to computers. The host is a versatile, multifunction computer; clients and servers are just programs that run on a host. In the clientserver model, a server is more likely to be devoted to the task of serving.

  3. Server (computing) - Wikipedia

    en.wikipedia.org/wiki/Server_(computing)

    The server is part of the clientserver model; in this model, a server serves data for clients. The nature of communication between a client and server is request and response. This is in contrast with peer-to-peer model in which the relationship is on-demand reciprocation. In principle, any computerized process that can be used or called by ...

  4. Client (computing) - Wikipedia

    en.wikipedia.org/wiki/Client_(computing)

    Multiplayer video games or online video games may run as a client on each computer. [3] The term "client" may also be applied to computers or devices that run the client software or users that use the client software. A client is part of a clientserver model, which is still used today. Clients and servers may be computer programs run on the ...

  5. Host (network) - Wikipedia

    en.wikipedia.org/wiki/Host_(network)

    A host is a node that participates in user applications, either as a server, client, or both. A server is a type of host that offers resources to the other hosts. Typically a server accepts connections from clients who request a service function. [4] Every network host is a node, but not every network node is a host.

  6. Thin client - Wikipedia

    en.wikipedia.org/wiki/Thin_client

    In computer networking, a thin client, sometimes called slim client or lean client, is a simple (low-performance) computer that has been optimized for establishing a remote connection with a server-based computing environment. They are sometimes known as network computers, or in their simplest form as zero clients.

  7. Comparison of version-control software - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_version...

    Clientserver: Merge or lock Proprietary: Windows and Cross-platform via Java based client Paid Subversion (SVN) Apache Software Foundation [7] Active Clientserver: Merge or lock [nb 6] Apache-2.0: Unix-like, Windows, macOS: Free Surround SCM: Perforce Software Inc. Active Clientserver: Merge or lock Proprietary: Linux, Windows, macOS

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    The search engine that helps you find exactly what you're looking for. Find the most relevant information, video, images, and answers from all across the Web.

  9. Frontend and backend - Wikipedia

    en.wikipedia.org/wiki/Frontend_and_Backend

    In software engineering, the terms frontend and backend (sometimes written as back end or back-end) refer to the separation of concerns between the presentation layer (frontend), and the data access layer (backend) of a piece of software, or the physical infrastructure or hardware.