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  2. Client–server model - Wikipedia

    en.wikipedia.org/wiki/Clientserver_model

    A computer network diagram of clients communicating with a server via the Internet. The clientserver model is a distributed application structure that partitions tasks or workloads between the providers of a resource or service, called servers, and service requesters, called clients. [1]

  3. Client (computing) - Wikipedia

    en.wikipedia.org/wiki/Client_(computing)

    -A 0.0.0.0 computer network diagram of client computers communicating with a server computer via the Internet. Client is a computer that gets information from another computer called server in the context of clientserver model of computer networks. [1] The server is often (but not always) on another computer system, in which case the client ...

  4. Server (computing) - Wikipedia

    en.wikipedia.org/wiki/Server_(computing)

    Sound server: Enables computer programs to play and record sound, individually or cooperatively Computer programs of the same computer and network clients. Proxy server: Acts as an intermediary between a client and a server, accepting incoming traffic from the client and sending it to the server. Reasons for doing so include content control and ...

  5. Host (network) - Wikipedia

    en.wikipedia.org/wiki/Host_(network)

    A host is a node that participates in user applications, either as a server, client, or both. A server is a type of host that offers resources to the other hosts. Typically a server accepts connections from clients who request a service function. [4] Every network host is a node, but not every network node is a host.

  6. Distributed computing - Wikipedia

    en.wikipedia.org/wiki/Distributed_computing

    Distributed programming typically falls into one of several basic architectures: clientserver, three-tier, n-tier, or peer-to-peer; or categories: loose coupling, or tight coupling. [34] Clientserver: architectures where smart clients contact the server for data then format and display it to the users. Input at the client is committed ...

  7. Inter-process communication - Wikipedia

    en.wikipedia.org/wiki/Inter-process_communication

    In computer science, inter-process communication (IPC), also spelled interprocess communication, are the mechanisms provided by an operating system for processes to manage shared data. Typically, applications can use IPC, categorized as clients and servers, where the client requests data and the server responds to client requests. [1]

  8. Classes of computers - Wikipedia

    en.wikipedia.org/wiki/Classes_of_computers

    A database server is a server which uses a database application that provides database services to other computer programs or to computers. Database management systems (DBMSs) frequently provide database-server functionality, and some database management systems (such as MySQL ) rely exclusively on the clientserver model for database access ...

  9. Stub (distributed computing) - Wikipedia

    en.wikipedia.org/wiki/Stub_(distributed_computing)

    In distributed computing, a stub is a piece of code that converts parameters passed between the client and server during a remote procedure call (RPC). The main purpose of an RPC is to allow a local computer ( client ) to invoke procedures on a remote computer ( server ).