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Whereas the words server and client may refer either to a computer or to a computer program, server-host and client-host always refer to computers. The host is a versatile, multifunction computer; clients and servers are just programs that run on a host. In the client–server model, a server is more likely to be devoted to the task of serving.
A computer network diagram of client computers communicating with a server computer via the Internet. Client is a computer that gets information from another computer called server in the context of client–server model of computer networks. [1] The server is often (but not always) on another computer system, in which case the client accesses ...
Seamless window: the software allows an application to be run on the server, and just the application window to be shown on the client's desktop. Normally the remote user interface chrome is also removed, giving the impression that the application is running on the client machines.
In computer networking, a thin client, sometimes called slim client or lean client, is a simple (low-performance) computer that has been optimized for establishing a remote connection with a server-based computing environment. They are sometimes known as network computers, or in their simplest form as zero clients.
Client HTML email UTF-8 support Image blocking Junk filtering Phishing filtering Thread view Conversation view PGP support S/MIME support local server- side inline PGP/MIME or OpenPGP protocol OCSP CRL certificates on tokens, smartcards support
In X, the server runs on the user's computer, while the clients may run on remote machines. This terminology reverses the common notion of client–server systems, where the client normally runs on the user's local computer and the server runs on the remote computer. The X Window terminology takes the perspective that the X Window program is at ...
In software development, frontend refers to the presentation layer that users interact with, while backend involves the data management and processing behind the scenes. In the client–server model, the client is usually considered the frontend, handling user-facing tasks, and the server is the backend, managing data and logic.
The server is part of the client–server model; in this model, a server serves data for clients. The nature of communication between a client and server is request and response. This is in contrast with peer-to-peer model in which the relationship is on-demand reciprocation. In principle, any computerized process that can be used or called by ...
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