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  2. Computer literacy - Wikipedia

    en.wikipedia.org/wiki/Computer_literacy

    A person's computer literacy is commonly measured through questionnaires, which test their ability to write and modify text, trouble-shoot minor computer operating issues, and organize and analyze information on a computer. [4] [5] To increase their computer literacy, computer users should distinguish which computer skills they want to improve ...

  3. Digital literacy - Wikipedia

    en.wikipedia.org/wiki/Digital_literacy

    In 2013 the Open Universiteit Nederland released an article defining twelve digital competence areas. These areas are based on the knowledge and skills people have to acquire to be a literate. [80] A. General knowledge and functional skills. Knowing the basics of digital devices and using them for elementary purposes. B. Use in everyday life.

  4. The Secret Guide to Computers - Wikipedia

    en.wikipedia.org/wiki/The_Secret_Guide_to_Computers

    The Secret Guide to Computers is a book on computer hardware and software techniques by Russ Walter. [1] The book was written to be useful in both teaching and professional environments. [2] Its goal is to describe everything necessary to become a "computer expert," covering philosophies, technicalities, hardware, software, theory, and practice ...

  5. 6 steps to a faster computer - AOL

    www.aol.com/lifestyle/6-things-now-speed...

    Step #3: Add more RAM to your hardware. RAM is a temporary memory used by your computer's operating system and helps your programs run smoothly.

  6. Computing education - Wikipedia

    en.wikipedia.org/wiki/Computing_education

    [7] [8] [9] The field of computer science education encompasses a wide range of topics, from basic programming skills to advanced algorithm design and data analysis. It is a rapidly growing field that is essential to preparing students for careers in the technology industry and other fields that require computational skills.

  7. Software Engineering Body of Knowledge - Wikipedia

    en.wikipedia.org/wiki/Software_Engineering_Body...

    The Software Engineering Body of Knowledge (SWEBOK (/ ˈ s w iː ˌ b ɒ k / SWEE-bok)) refers to the collective knowledge, skills, techniques, methodologies, best practices, and experiences accumulated within the field of software engineering over time.

  8. The Preparation of Programs for an Electronic Digital Computer

    en.wikipedia.org/wiki/The_Preparation_of...

    EDSAC, on which the book was based, was the first computer in the world to provide a practical computing service for researchers. [1] Demand for the book was so limited initially that it took six years to sell out the first edition. [6] As computers became more common in the 1950s, the book became the standard textbook on programming for a time ...

  9. SICP has been influential in computer science education, and several later books have been inspired by its style. Structure and Interpretation of Classical Mechanics (SICM), another book that uses Scheme as an instructional element, by Gerald Jay Sussman and Jack Wisdom; Software Design for Flexibility, by Chris Hanson and Gerald Jay Sussman