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Sonic the Hedgehog [a] [1] is a blue anthropomorphic hedgehog and the main protagonist of the series. Developed as a replacement for their existing Alex Kidd mascot, as well as Sega's response to Mario, his first appearance was in the arcade game Rad Mobile as a cameo, before making his official debut in Sonic the Hedgehog (1991).
Sonic the Hedgehog (character) T. Tails (Sonic the Hedgehog) This page was last edited on 6 January 2025, at 00:10 (UTC). Text is available under the Creative ...
Sonic the Hedgehog, trademarked Sonic The Hedgehog, is a blue anthropomorphic hedgehog and the main protagonist of the series. Developed as a replacement for their existing Alex Kidd mascot, as well as Sega's response to Mario, his first appearance was in the arcade game Rad Mobile as a cameo, before making his official debut in Sonic the Hedgehog (1991).
Shadow is a divisive Sonic character. [12] [50] Some, such as East, who ranked him one of the series' best characters, praise him for his role in Sonic Adventure 2; [71] [12] Game Informer 's Brian Shea called Shadow a "fun equal" to Sonic who delivered the series' traditional sense of speed, [82] and Polygon 's Allegra Frank said he is a fan ...
The Sonic movie franchise has brought in over $725 million worldwide, and fans can expect more Easter eggs and nods to the classic video games. Fowler confirmed one nostalgic reference: Blowing ...
The character's popularity declined in the mid-1990s, and Sonic failed to place in Electronic Gaming Monthly ' s Coolest Mascot of 1996 in either the editors' or readers' picks, being beaten out by not only competitors Mario and Crash Bandicoot, but Sega's own Nights; however, in a 2008 poll of 500 people, Sonic was voted the most popular video ...
Knuckles is a minor character in Sonic Underground. Sonic, Sonia, and Manic meet Knuckles atop his home, the Floating Island while searching for their mother. Knuckles is initially skeptical of them but soon accepts their help in protecting the Island and its guardian Chaos Emerald from villains Sleet and Dingo. [94]
Replicating the physics proved difficult, and the developers ran the original games while they worked on Superstars so they could cross-reference. [27] To ensure the character handling was accurate, Arzest recreated stages from prior Sonic games in the Superstars engine and overlayed gameplay footage for comparison. [35]