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Worldbuilding is the process of constructing an imaginary world or setting, sometimes associated with a fictional universe. [1] Developing the world with coherent qualities such as a history, geography, culture and ecology is a key task for many science fiction or fantasy writers. [2]
Manuscript by Emily Brontë that contains poems about Gondal, a paracosm. A paracosm is a detailed imaginary world thought generally to originate in childhood. The creator of a paracosm has a complex and deeply felt relationship with this subjective universe, which may incorporate real-world or imaginary characters and conventions.
A fantasy world or fictional world is a world created for fictional media, such as literature, film or games. Typical fantasy worlds feature magical abilities. Some worlds may be a parallel world connected to Earth via magical portals or items (like Narnia); an imaginary society hidden within our earth (like the Wizarding World); a fictional Earth set in the remote past (like Middle-earth) or ...
However, other authors have used the dreaming process as a way of accessing a world which, within the context of the fiction, holds as much consistency and continuity as physical reality. [2] The use of "dream frames" to contain a fantasy world, and so explain away its marvels, has been criticized and has become much less prevalent. [3]
Cities is a role-playing supplement that is "generic" in nature — that is, it is not designed for any specific role-playing game system. Two editions of the book were published by Midkemia Press, in 1979 [1] and 1983; [2] Chaosium published a third edition in 1986 titled Cities: Create and Explore Your Own Fantasy Communities.
Building the perfect fantasy bench is maybe 90% about upside and 10% pragmatism. We must think mostly about collecting high-ceiling players with game-breaking potential, but, as a practical matter ...
The world in which Final Fantasy X and Final Fantasy X-2 take place. Final Fantasy X: 2001: V Tékumel: M. A. R. Barker: A technological world is suddenly cast into a "pocket dimension". Reversing the usual sequence of events, Barker spent decades building his elaborate, detailed world before designing the initial tabletop role-playing game.
In science fiction, a fictional universe may be a remote alien planet or galaxy with little apparent relationship to the real world (as in Star Wars); in fantasy, it may be a greatly fictionalized or invented version of Earth's distant past or future (as in The Lord of the Rings). [1]