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  2. Computational fluid dynamics - Wikipedia

    en.wikipedia.org/wiki/Computational_fluid_dynamics

    Computational fluid dynamics (CFD) is a branch of fluid mechanics that uses numerical analysis and data structures to analyze and solve problems that involve fluid flows. Computers are used to perform the calculations required to simulate the free-stream flow of the fluid, and the interaction of the fluid ( liquids and gases ) with surfaces ...

  3. Large eddy simulation - Wikipedia

    en.wikipedia.org/wiki/Large_eddy_simulation

    Large eddy simulation (LES) is a mathematical model for turbulence used in computational fluid dynamics. It was initially proposed in 1963 by Joseph Smagorinsky to simulate atmospheric air currents, [ 1 ] and first explored by Deardorff (1970). [ 2 ]

  4. Smoothed-particle hydrodynamics - Wikipedia

    en.wikipedia.org/wiki/Smoothed-particle...

    Schematic view of an SPH convolution Flow around cylinder with free surface modelled with SPH. See [1] for similar simulations.. Smoothed-particle hydrodynamics (SPH) is a computational method used for simulating the mechanics of continuum media, such as solid mechanics and fluid flows.

  5. Lattice Boltzmann methods - Wikipedia

    en.wikipedia.org/wiki/Lattice_Boltzmann_methods

    These evolve the density of the fluid (,), for the position and the time. As the fluid is on a lattice, the density has a number of components , =, …, equal to the number of lattice vectors connected to each lattice point. As an example, the lattice vectors for a simple lattice used in simulations in two dimensions is shown here.

  6. Turbulence modeling - Wikipedia

    en.wikipedia.org/wiki/Turbulence_modeling

    A simulation of a physical wind tunnel airplane model In fluid dynamics , turbulence modeling is the construction and use of a mathematical model to predict the effects of turbulence . Turbulent flows are commonplace in most real-life scenarios.

  7. Falling-sand game - Wikipedia

    en.wikipedia.org/wiki/Falling-sand_game

    A user-created sandbox in the video game The Powder Toy. A falling-sand game is a genre of video game and a sub-genre of sandbox games which typically utilize a two-dimensional particle or cellular automaton based game engine to simulate various materials interacting in a sandbox environment.

  8. Direct numerical simulation - Wikipedia

    en.wikipedia.org/wiki/Direct_numerical_simulation

    However, direct numerical simulation is a useful tool in fundamental research in turbulence. Using DNS it is possible to perform "numerical experiments", and extract from them information difficult or impossible to obtain in the laboratory, allowing a better understanding of the physics of turbulence.

  9. Eddy (fluid dynamics) - Wikipedia

    en.wikipedia.org/wiki/Eddy_(fluid_dynamics)

    Reynolds Experiment (1883). Osborne Reynolds standing beside his apparatus. In 1883, scientist Osborne Reynolds conducted a fluid dynamics experiment involving water and dye, where he adjusted the velocities of the fluids and observed the transition from laminar to turbulent flow, characterized by the formation of eddies and vortices. [5]