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  2. Walk cycle - Wikipedia

    en.wikipedia.org/wiki/Walk_cycle

    In animation, a walk cycle is a series of frames or illustrations drawn in sequence that loop to create an animation of a walking character. The walk cycle is looped over and over, thus avoiding having to animate each step again.

  3. Edwin George Lutz - Wikipedia

    en.wikipedia.org/wiki/Edwin_George_Lutz

    The book, which was created for the beginning drawer, consists of sequenced illustrations that provide step-by-step instructions on how to sketch figures. This book and Drawing Made Easy, published by Charles Scribner's Sons in 1921, grew out of work Lutz created for a series of newspaper articles published in The Sun in 1912.

  4. Storyboard - Wikipedia

    en.wikipedia.org/wiki/Storyboard

    Focus the story and the timing in several key frames (very important in animation). Define the technical parameters: description of the motion, the camera, the lighting, etc. If drawing by hand, the first step is to create or download a storyboard template. These look much like a blank comic strip, with space for comments and dialogue.

  5. Inbetweening - Wikipedia

    en.wikipedia.org/wiki/Inbetweening

    Traditional inbetweening involves the use of a light table to draw a set of pencil and paper drawings. [1]The process of inbetweening in traditional animation starts with a primary artist, who draws key frames to define movement.

  6. Anticipation (animation) - Wikipedia

    en.wikipedia.org/wiki/Anticipation_(animation)

    Anticipation is one of the fundamental 12 basic principles of animation, as set out by Frank Thomas and Ollie Johnston in their authoritative 1981 book on the Disney Studio titled The Illusion of Life. An anticipation pose or drawing is a preparation for the main action of an animated scene, as distinct from the action and the reaction.

  7. Drawn-on-film animation - Wikipedia

    en.wikipedia.org/wiki/Drawn-on-film_animation

    An animation with scratched figures and hand-painted sections. Drawn-on-film animation, also known as direct animation or animation without camera, is an animation technique where footage is produced by creating the images directly on film stock, as opposed to any other form of animation where the images or objects are photographed frame by frame with an animation camera.

  8. Follow through and overlapping action - Wikipedia

    en.wikipedia.org/wiki/Follow_through_and...

    Follow through and overlapping action are closely related techniques which, when applied to animation, can help to render movement more realistically by more closely obeying the laws of physics. At the Disney Studio, Walt Disney was eager to push his animators to improve their work and develop their skills.

  9. Traditional animation - Wikipedia

    en.wikipedia.org/wiki/Traditional_animation

    Traditional animation (or classical animation, cel animation, or hand-drawn animation) is an animation technique in which each frame is drawn by hand. The technique was the dominant form of animation of the 20th century, until there was a shift to computer animation in the industry, such as digital ink and paint and 3D computer animation .

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