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Pages in category "Articles with example Python (programming language) code" The following 200 pages are in this category, out of approximately 201 total. This list may not reflect recent changes. (previous page)
A snippet of JavaScript code with keywords highlighted in different colors. The syntax of JavaScript is the set of rules that define a correctly structured JavaScript program. The examples below make use of the log function of the console object present in most browsers for standard text output.
Syntax highlighting and indent style are often used to aid programmers in recognizing elements of source code. This Python code uses color-coded highlighting. In computer science, the syntax of a computer language is the rules that define the combinations of symbols that are considered to be correctly structured statements or expressions in
A snippet of Python code with keywords highlighted in bold yellow font. The syntax of the Python programming language is the set of rules that defines how a Python program will be written and interpreted (by both the runtime system and by human readers). The Python language has many similarities to Perl, C, and Java. However, there are some ...
The cursor's feature item provides access to each structure element. Descendants of class ITERATION_CURSOR can be created to handle specialized iteration algorithms. The types of objects that can be iterated across (my_list in the example) are based on classes that inherit from the library class ITERABLE.
32-bit compilers emit, respectively: _f _g@4 @h@4 In the stdcall and fastcall mangling schemes, the function is encoded as _name@X and @name@X respectively, where X is the number of bytes, in decimal, of the argument(s) in the parameter list (including those passed in registers, for fastcall).
Methods may also be designed public, private, or intermediate levels such as protected (which allows access from the same class and its subclasses, but not objects of a different class). [46] In other languages (like Python) this is enforced only by convention (for example, private methods may have names that start with an underscore).
In Smalltalk, symbols can be created with a literal form, or by converting a string. They can be used as an identifier or an interned string. Two symbols with the same contents will always refer to the same object. [14] In most Smalltalk implementations, selectors (method names) are implemented as symbols.