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  2. VEX Robotics - Wikipedia

    en.wikipedia.org/wiki/VEX_Robotics

    VEX IQ Challenge Rings-N-Things was the Pilot Program for the VEX IQ Challenge robotics competition program, which launched in April 2012. [52] The game is played on a four-foot by eight-foot field, surrounded by a 3.5-inch tall perimeter. There are four goals and eight rings into which teams can score 36 balls. The field is divided by the ramp ...

  3. Robotics Education & Competition Foundation - Wikipedia

    en.wikipedia.org/wiki/Robotics_Education...

    The REC Foundation began as the education division of VEX Robotics, inc. in 2008 to develop educational programs for the VEX Robotics Competition. In 2011, three employees of the educational division formed the REC Foundation in response to the growing size of the competition and the increase in companies hoping to provide philanthropic support.

  4. Brain Age 2: More Training in Minutes a Day! - Wikipedia

    en.wikipedia.org/wiki/Brain_Age_2:_More_Training...

    Brain Age 2 is played with the Nintendo DS held sideways. Similar to its predecessor, Brain Age 2 is an edutainment video game [4] that offers the player several minigames to play. Before the game begins, the player must create a profile, after which Brain Age Check runs three random tests to determine the player's brain age, which ranges from ...

  5. Millions of Americans—especially Gen X—are dealing with ...

    www.aol.com/finance/millions-americans...

    A new study connects lead’s past use in gasoline to an increase in mental health disorders among Americans.

  6. Neuroimaging intelligence testing - Wikipedia

    en.wikipedia.org/wiki/Neuroimaging_intelligence...

    The resulting IQ standard score is the subject of much investigation as psychologists check correlations between IQ and other life outcomes. The Wechsler IQ tests for adults and for children have long been regarded as the "gold standard" in IQ testing. [1] fMRI data showing regions of activation

  7. Dr. Brain - Wikipedia

    en.wikipedia.org/wiki/Dr._Brain

    Dr. Brain Thinking Games: IQ Adventure (1999) or Mind Venture - the second game is a third-person adventure where the player (Dr. Brain's test subject) has to find and use objects to restore a trans-dimensional device that has trapped him in a strange dimension filled with plant people, mole-men, and hostile robots.

  8. Moral Injury: The Grunts - The Huffington Post

    projects.huffingtonpost.com/moral-injury/the...

    Some troops leave the battlefield injured. Others return from war with mental wounds. Yet many of the 2 million Iraq and Afghanistan veterans suffer from a condition the Defense Department refuses to acknowledge: Moral injury.

  9. Intelligence amplification - Wikipedia

    en.wikipedia.org/wiki/Intelligence_amplification

    Perhaps the most well known writer exploring themes of intelligence augmentation is William Gibson, in work such as his 1981 story "Johnny Mnemonic", in which the title character has computer-augmented memory, and his 1984 novel Neuromancer, in which computer hackers interface through brain-computer interfaces to computer systems.

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