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  2. Learning through play - Wikipedia

    en.wikipedia.org/wiki/Learning_through_play

    Learning through play is a term used in education and psychology to describe how a child can learn to make sense of the world around them. Through play children can develop social and cognitive skills, mature emotionally, and gain the self-confidence required to engage in new experiences and environments. [1]

  3. Learning through Landscapes - Wikipedia

    en.wikipedia.org/wiki/Learning_through_Landscapes

    Learning through Landscapes (LtL) is a UK charity which promotes children's outdoor learning and play through improved use and design of school playgrounds. Started in 1990 as the output of a research project, the charity soon grew in response to the demand from schools and funders.

  4. Early childhood education - Wikipedia

    en.wikipedia.org/wiki/Early_childhood_education

    The approach focuses on learning through discovery. [16] Jean Jacques Rousseau recommended that teachers should exploit individual children's interests to make sure each child obtains the information most essential to his personal and individual development. [17] The five developmental domains of childhood development include: [18]

  5. Gamification of learning - Wikipedia

    en.wikipedia.org/wiki/Gamification_of_learning

    The role of a gamified learning environment may be structured to provide an overarching narrative which functions as a context for all the learning activities. For example, a narrative might involve an impending zombie attack which can be fended off or a murder mystery which can be solved, ultimately, through the process of learning. Learning ...

  6. Things They Don't Teach in School Anymore — and What Kids Are ...

    www.aol.com/things-dont-teach-school-anymore...

    No more Pluto, no more shop — cursive and driver's ed have seen a drop. In addition to those changes, many other lessons kids used to learn in school are no longer taught. Discover how the ...

  7. Games and learning - Wikipedia

    en.wikipedia.org/wiki/Games_and_learning

    Within these learning principles Gee shows the reader the various ways in which games and learning are linked and how each principle supports learning through gaming. One example would be Learning Principle 6: "Psychosocial Moratorium" Principle, where Gee explains that in games, learners can take risks in a space where real-world consequences ...

  8. Experiential learning - Wikipedia

    en.wikipedia.org/wiki/Experiential_learning

    Experiential learning can occur without a teacher and relates solely to the meaning-making process of the individual's direct experience. However, though the gaining of knowledge is an inherent process that occurs naturally, a genuine learning experience requires certain elements. [6]

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