Search results
Results from the WOW.Com Content Network
An example of a leisure activity: American soldiers playing a card game. Over time, emphasis in studies of leisure has shifted from the work-leisure relation, particularly in well-researched majorities, to study of minorities and the relation between leisure and culture . [ 1 ]
For example, leisure moments are part of work in rural areas, and the rural idyll is enacted by urban families on weekends, but both urban and rural families somehow romanticize rural contexts as ideal spaces for family making (connection to nature, slower and more intimate space, notion of a caring social fabric, tranquillity, etc.).
The act of play time is a cross-cultural phenomenon that is universally accepted and encouraged by most communities; however, it can differ in the ways that is performed. [16] Some cultures, such as Euro-American ones, encourage play time in order to stress cognitive benefits and the importance of learning how to care for one's self.
Leisure is one's discretionary time spent in non-compulsory activities, time spent away from cares and toils. Because leisure time is free from compulsory activities such as employment, running a business, household chores, education and other such day-to-day stresses, not including eating, and sleeping, it is often referred to as "free time."
Recreation is an activity of leisure, leisure being discretionary time. [1] The "need to do something for recreation" is an essential element of human biology and psychology. [2] Recreational activities are often done for enjoyment, amusement, or pleasure and are considered to be "fun".
Examples: Poker features both alea , the random shuffling of cards, and agon , the strategic decisions of discarding cards and betting. Collectible card games combine alea (the random shuffling of decks and the distribution of cards in booster packs), agon (competition with rules and strategies) and mimesis (cards refer to imaginary beings the ...
Nash's Pyramid is a framework for ranking leisure activities, developed by Jay B. Nash. Nash was an early leader in the leisure field. His thinking was influenced by the prevalence of 'Spectatoritis' in America which he defines as, "a blanket description to cover all kinds of passive amusement".
An example of a day trek is hiking during the day and returning at night to a lodge for a hot meal and a comfortable bed. Physical preparation for trekking includes cycling, swimming, jogging and long walks. Trekking requires experience with basic survival skills, first aid, and orienteering when going for extended hikes or staying out overnight.