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  2. Dictation (exercise) - Wikipedia

    en.wikipedia.org/wiki/Dictation_(exercise)

    Secondary to teaching language skills, the exercise of dictation has also been used to introduce students to literary works, and to instill morals. [1] Dictation has also been used in an attempt to capture endangered or dying languages, as in the case of Victoria Howard, a Chinook speaker who dictated songs and stories to Melville Jacobs. [2]

  3. 'Wait, What Did You Say?' 125 Tongue-Twisting Telephone Game ...

    www.aol.com/wait-did-125-tongue-twisting...

    Here's a look at 125 of the funniest, most clever Telephone Game phrases to put into action when you play. They are tricky, but remember: only whisper it once! ... Hard Sentences and Tongue ...

  4. Synthetic phonics - Wikipedia

    en.wikipedia.org/wiki/Synthetic_phonics

    The standards were revised in 2017 and call for teaching involving "reading or literacy experiences" as well as phonemic awareness from prekindergarten to grade 1 and phonics, word recognition, and word analysis skills in decoding words from grade 1 to grade 4. They will become effective at the beginning of the 2020-2021 school year.

  5. List of educational video games - Wikipedia

    en.wikipedia.org/.../List_of_educational_video_games

    There is some overlap between educational games and interactive CD-ROMs and other programs (based on player agency), and between educational games and related genres like simulations and interactive storybooks (based on how much gameplay is devoted to education). This list aims to list games which have been marketed as educational.

  6. Recreational mathematics - Wikipedia

    en.wikipedia.org/wiki/Recreational_mathematics

    Some of the more well-known topics in recreational mathematics are Rubik's Cubes, magic squares, fractals, logic puzzles and mathematical chess problems, but this area of mathematics includes the aesthetics and culture of mathematics, peculiar or amusing stories and coincidences about mathematics, and the personal lives of mathematicians.

  7. Math for the Real World - Wikipedia

    en.wikipedia.org/wiki/Math_For_The_Real_World

    Math For The Real World is a 1997 educational video game published by Davidson and Associates and was intended to be the first in a "Real World" game series. [2] On June 30, 1998, Davidson merged with the large educational software company Knowledge Adventure, with the new business becoming the publisher of the game in association with Kaplan Inc.

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