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  2. C4 model - Wikipedia

    en.wikipedia.org/wiki/C4_model

    The C4 model was created by the software architect Simon Brown between 2006 and 2011 on the roots of Unified Modelling Language (UML) and the 4+1 architectural view model. The launch of an official website under a Creative Commons license [ 3 ] and an article [ 4 ] published in 2018 popularised the emerging technique.

  3. Video game development - Wikipedia

    en.wikipedia.org/wiki/Video_game_development

    During development, artists make art assets according to specifications given by the designers. Early in production, concept artists make concept art to guide the artistic direction of the game, rough art is made for prototypes, and the designers work with artists to design the visual style and visual language of the game.

  4. List of video games notable for negative reception - Wikipedia

    en.wikipedia.org/wiki/List_of_video_games...

    The physical game disk contained only the tutorial and park creator; players needed to download a day one patch to access the rest of the game. [ 299 ] [ 300 ] The nature of the game's online modes were criticized for providing little incentive to players and exacerbating the game's performance issues.

  5. Unreal Engine - Wikipedia

    en.wikipedia.org/wiki/Unreal_Engine

    Unreal Engine (UE) is a 3D computer graphics game engine developed by Epic Games, first showcased in the 1998 first-person shooter video game Unreal.Initially developed for PC first-person shooters, it has since been used in a variety of genres of games and has been adopted by other industries, most notably the film and television industry.

  6. Multiplane camera - Wikipedia

    en.wikipedia.org/wiki/Multiplane_camera

    Disney's multiplane camera, which used up to seven layers of artwork (painted in oils on glass) shot under a vertical and moveable camera set for successive frame Technicolor, [4] allowed for more sophisticated uses than the Iwerks or Fleischer versions. A camera crew of up to a dozen technicians might be required to operate and advance each of ...

  7. Simulation - Wikipedia

    en.wikipedia.org/wiki/Simulation

    Human-in-the-loop simulation of outer space Visualization of a direct numerical simulation model. Historically, simulations used in different fields developed largely independently, but 20th-century studies of systems theory and cybernetics combined with spreading use of computers across all those fields have led to some unification and a more systematic view of the concept.

  8. Telecommunications - Wikipedia

    en.wikipedia.org/wiki/Telecommunications

    The free space channel is the transmission medium and the receiver's antenna is the interface between the free space channel and the receiver. Next, the radio receiver is the destination of the radio signal, where it is converted from electricity to sound.

  9. System Shock 2 - Wikipedia

    en.wikipedia.org/wiki/System_Shock_2

    System Shock 2 is a 1999 action role-playing survival horror video game designed by Ken Levine and co-developed by Irrational Games and Looking Glass Studios.Originally intended to be a standalone title, its story was changed during production into a sequel to the 1994 game System Shock.

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