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  2. TIC-80 - Wikipedia

    en.wikipedia.org/wiki/TIC-80

    TIC-80 runs on major operating systems including Windows, x86 Linux 32 and 64 bit, Mac OS X, and Android, and can be compiled from source code for other platforms such as Raspberry Pi. [6] "Tic" cartridge files, containing playable versions of the game, are generated using the integrated development tools.

  3. CHIP-8 - Wikipedia

    en.wikipedia.org/wiki/CHIP-8

    The uppermost 256 bytes (0xF00-0xFFF) are reserved for display refresh, and the 96 bytes below that (0xEA0-0xEFF) were reserved for the call stack, internal use, and other variables. In modern CHIP-8 implementations, where the interpreter is running natively outside the 4K memory space, there is no need to avoid the lower 512 bytes of memory ...

  4. Speech coding - Wikipedia

    en.wikipedia.org/wiki/Speech_coding

    Speech coding is an application of data compression to digital audio signals containing speech.Speech coding uses speech-specific parameter estimation using audio signal processing techniques to model the speech signal, combined with generic data compression algorithms to represent the resulting modeled parameters in a compact bitstream.

  5. List of Arduino boards and compatible systems - Wikipedia

    en.wikipedia.org/wiki/List_of_Arduino_boards_and...

    Arduino layout-compatible board, designed for use with a USB-TTL serial cable. DuinoBot v1.x [89] ATmega32U4 RobotGroup Argentina [90] Arduino fully compatible board, with integrated power supply and controllers designed for robotics. Compatible as well with the system "Multiplo" eJackino [91] Kit by CQ publisher in Japan.

  6. Adaptive Multi-Rate audio codec - Wikipedia

    en.wikipedia.org/wiki/Adaptive_Multi-Rate_audio...

    The Adaptive Multi-Rate (AMR, AMR-NB or GSM-AMR) audio codec is an audio compression format optimized for speech coding. AMR is a multi-rate narrowband speech codec that encodes narrowband (200–3400 Hz) signals at variable bit rates ranging from 4.75 to 12.2 kbit/s with toll quality [ 3 ] speech starting at 7.4 kbit/s.

  7. Audio coding format - Wikipedia

    en.wikipedia.org/wiki/Audio_coding_format

    An audio coding format [1] (or sometimes audio compression format) is a content representation format for storage or transmission of digital audio (such as in digital television, digital radio and in audio and video files). Examples of audio coding formats include MP3, AAC, Vorbis, FLAC, and Opus.

  8. G.711 - Wikipedia

    en.wikipedia.org/wiki/G.711

    G.711 is a narrowband audio codec originally designed for use in telephony that provides toll-quality audio at 64 kbit/s. It is an ITU-T standard (Recommendation) for audio encoding, titled Pulse code modulation (PCM) of voice frequencies released for use in 1972.

  9. Adaptive differential pulse-code modulation - Wikipedia

    en.wikipedia.org/wiki/Adaptive_differential...

    The Windows Sound System supported ADPCM in WAV files. [6] As of 31 October 2024, FFmpeg include 50 built-in ADPCM decoders and 16 encoders, some catering to niche purposes. For instance, "ADPCM Westwood Studios IMA" (adpcm_ima_ws) encodes and decodes the audio of the old Command & Conquer video games. [7] [8]