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  2. Snack Sound Toolkit - Wikipedia

    en.wikipedia.org/wiki/Snack_Sound_Toolkit

    The Snack Sound Toolkit is a cross-platform library written by Kåre Sjölander of the Swedish Royal Technical University (KTH) with bindings for the scripting languages Tcl, Python, and Ruby. It provides audio I/O, audio analysis and processing functions, such as spectral analysis , pitch tracking , and filtering , and related graphics ...

  3. Csound - Wikipedia

    en.wikipedia.org/wiki/Csound

    The Audio Programming Book. MIT Press. ISBN 978-0-262-01446-5. This is a book mostly about programming sound directly using the C language, but it does have a couple of chapters about programming Csound opcodes. Jim Aikin (2013). Csound Power! The Comprehensive Guide. Cengage Learning. ISBN 1-4354-6005-7.

  4. Bytecode - Wikipedia

    en.wikipedia.org/wiki/Bytecode

    Bytecode (also called portable code or p-code) is a form of instruction set designed for efficient execution by a software interpreter.Unlike human-readable [1] source code, bytecodes are compact numeric codes, constants, and references (normally numeric addresses) that encode the result of compiler parsing and performing semantic analysis of things like type, scope, and nesting depths of ...

  5. Simple and Fast Multimedia Library - Wikipedia

    en.wikipedia.org/wiki/Simple_and_Fast_Multimedia...

    It is written in C++ with bindings available for Ada, C, Crystal, D, Euphoria, Go, Java, Julia, .NET, Nim, OCaml, Python, Ruby, Rust, Node.js, Beef and Zuko. [3] Experimental mobile ports were made available for Android and iOS with the release of SFML 2.2. [4] SFML handles creating and input to windows, and creating and managing OpenGL contexts.

  6. Codec 2 - Wikipedia

    en.wikipedia.org/wiki/Codec_2

    When sent packed digital bytes, it outputs PCM sampled audio. The audio sample rate is fixed at 8 kHz. The reference implementation is open source and is freely available in a GitHub repository. [3] The source code is released under the terms of version 2.1 of the GNU Lesser General Public License (LGPL). [4]

  7. CLAM (audio software) - Wikipedia

    en.wikipedia.org/wiki/CLAM_(audio_software)

    CLAM (C++ Library for Audio and Music) is an open-source framework for research and application development in the audio and music domain. It is based on the concept of data-processing modules linked into a network. Modules can perform complex audio signal analysis, transformations and synthesis.

  8. Comparison of audio synthesis environments - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_audio...

    Software audio synthesis environments typically consist of an audio programming language (which may be graphical) and a user environment to design/run the language in. Although many of these environments are comparable in their abilities to produce high-quality audio, their differences and specialties are what draw users to a particular platform.

  9. Binary-to-text encoding - Wikipedia

    en.wikipedia.org/wiki/Binary-to-text_encoding

    Using 4 bits per encoded character leads to a 50% longer output than base64, but simplifies encoding and decoding—expanding each byte in the source independently to two encoded bytes is simpler than base64's expanding 3 source bytes to 4 encoded bytes. Out of PETSCII's first 192 codes, 164 have visible representations when quoted: 5 (white ...