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A partially completed Eternity II edge-matching puzzle. An edge-matching puzzle is a type of tiling puzzle involving tiling an area with (typically regular) polygons whose edges are distinguished with colours or patterns, in such a way that the edges of adjacent tiles match.
The solver is given a grid and a list of words. To solve the puzzle correctly, the solver must find a solution that fits all of the available words into the grid. [1] [2] [8] [9] Generally, these words are listed by number of letters, and further alphabetically. [2] [8] Many times, one word is filled in for the solver to help them begin the ...
Dropquote or quotefall is a puzzle type where a quotation has been written over several lines, and the solver must recreate it from only a list of letters as they should appear in each column. When correctly completed, the words read from left to right to form a quotation, proverb or saying.
This page was last edited on 5 July 2006, at 06:55 (UTC).; Text is available under the Creative Commons Attribution-ShareAlike 4.0 License; additional terms may apply ...
Memorable Events/Puzzles: Puzzles were given in three waves, with the puzzles in wave three having the same names as those in the first two waves, but a slightly different puzzle in keeping with the idea that the villain went back and changed time. Chicago Fire, a crossword puzzle on red construction paper, was a memorable puzzle in that it ...
Clue Puzzle 1 is a 36-piece square (6 × 6) puzzle and Clue Puzzle 2 is a 72-piece rectangular (12 × 6) puzzle. Two additional clue puzzles of the same dimensions were made available in 2008: the 36-piece Clue Puzzle 3 and the 72-piece Clue Puzzle 4. The rule book states that the puzzle can be solved without using the hints. [3]
The review praised the game's aesthetic and gameplay including the puzzle sections. Criticism was reserved for the lack of story and for the unintuitive nature of some of the sections. The game was rated 6/10. [5] Gone With the Win was critical of the similarities between Toby: The Secret Mine and Limbo but praised its charm and gameplay. [6]
Groups of puzzles in a puzzle hunt are often connected by a metapuzzle, which is a puzzle based on combining or comparing the answers of other ("feeder") puzzles. For some metapuzzles (sometimes called "shell" metapuzzles), the answers to the feeder puzzles must be incorporated into a puzzle structure that is separately provided to solvers; for ...