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Integrating technology into the classroom helps students to experience things virtually or vicariously. For example, if the teacher wants to give a lesson on the Taj Mahal, only some of the students in India may have visited the place, but you can show it through a video, allowing the students to see the monument with their own eyes.
Flipped classroom teaching at Clintondale High School in Michigan, United States. A flipped classroom is an instructional strategy and a type of blended learning.It aims to increase student engagement and learning by having pupils complete readings at home, and work on live problem-solving during class time. [1]
Google Classroom is a free blended learning platform developed by Google for educational institutions that aims to simplify creating, distributing, and grading assignments. The primary purpose of Google Classroom is to streamline the process of sharing files between teachers and students. [4]
Blended learning requires the physical presence of both teacher and student, with some elements of student control over time, place, path, or pace. [1] [2] [3] While students still attend brick-and-mortar schools with a teacher present, face-to-face classroom practices are combined with computer-mediated activities regarding content and delivery.
A slide is a single page of a presentation. A group of slides is called a slide deck. A slide show is an exposition of a series of slides or images in an electronic device or on a projection screen. Before personal computers, they were 35 mm slides viewed with a slide projector [1] or transparencies viewed with an overhead projector.
Visuals increase student interest with the use of graphics animation and video. Consequently, it has been found that students pay greater attention to lecture material when visuals are used. With increased attention to lesson material, many positive outcomes have been seen with the use of visual tactics in the classrooms of middle-aged students.
Gee began playing video games when his (then) six-year-old son needed help playing the problem-solving game Pajama Sam.When he discovered how much enjoyment his son had and how much attention and time he spent solving the game's problems, Gee decided to start playing video games on his own and began to analyze what makes people spend time and money on video games.
College campuses used computer mainframes in education since the initial days of this technology, and throughout the initial development of computers. The earliest large-scale study of educational computer usage conducted for the National Science Foundation by The American Institute for Research concluded that 13% of the nation's public high schools used computers for instruction, although no ...