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Players can perform actions such as exploration, combat, and item synthesis as they wish, although this causes the in-game calendar to advance, similar to some earlier Atelier games. Players are expected to finish the main quest of passing an alchemist certification exam within a year, with the rest of the game not limited by in-game time.
Mana Khemia 2 is classified as a console role-playing video game and is a direct sequel to Mana Khemia: Alchemists of Al-Revis also created by Gust.. Like its predecessor, the core of this game focuses on alchemy through which players can create items, weapons, armors and accessories to be used throughout the duration of the game.
Players control the game's character, roaming the game world to collect objects to use in alchemy recipes to create new objects, including cooking ingredients, recovery items, tools, weapons, armor, and accessories. [2] [3] Synthesized objects are commonly required in order to create more powerful or potent objects through alchemy. Many of the ...
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Golden Sun [a] is a series of fantasy role-playing video games developed by Camelot Software Planning and published by Nintendo.It follows the story of a group of magically-attuned "adepts" who are charged with preventing the potentially destructive power of alchemy from being released as it was in the past.
Atelier Sophie 2 uses the basic structure of the alchemy system from the previous Mysterious games, with new mechanics. [2] [3] The player discovers how to create new items by completing assignments on the "Recipe Tree," but the way the items are synthesized is always the same. It works in four stages: selecting the output, choosing the ...
Doodle God received the Weekly Users' Choice award on a web game portal Newgrounds. [16] The game became a commercial success and has made it JoyBits' flagship series of games, having sequels and spin-offs such as Doodle Devil, Doodle Kingdom, Doodle Creatures, Doodle Tanks and Doodle Farm.
Described as role-playing-meets-simulation, [2] the game focuses much more heavily on world building and character interactions rather than battling. [3]The battle system is made of a basic turn-based combat featuring front-and-back positions that not only affect offense and defense, but change a character's special ability - usually from offensive to supportive, respectively.