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Final Fantasy XII: Revenant Wings [a] is a 2007 tactical role-playing game developed by Think & Feel and Square Enix and published by Square Enix for the Nintendo DS. It is a stand-alone sequel to the 2006 PlayStation 2 role-playing video game Final Fantasy XII .
A Square Enix conference report stated that Final Fantasy XII sold more than 2.38 million copies in Japan in the two weeks since its March 16, 2006, release. [140] In North America, Final Fantasy XII shipped approximately 1.5 million copies in its first week. [141] It was the fourth best-selling PlayStation 2 game of 2006 worldwide. [142]
Setting of multiple video games, including Final Fantasy Tactics, Vagrant Story, Final Fantasy Tactics Advance, and Final Fantasy XII. Final Fantasy Tactics: 1997: A R V Krynn: Margaret Weis, Tracy Hickman, and numerous others: Setting of the Dragonlance games and novels, Dungeons & Dragons RPG. Dragons of Despair: 1984: G N V C F Kulthea ...
Wilderlands of High Fantasy is a campaign setting supplement which details the locations found on five large wilderness maps of the setting (Wilderlands Maps 1-5). [1]The regions described are as follows: City State of Invincible Overlord (#1), Barbarian Altantis (#2), Glow Worm Steppes (#3), Tarantis (#4), and Valon (#5) [2] and are shown in full detail on the judge's maps and are roughly ...
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Vaan was first introduced in the 2004 crossover board game Itadaki Street Special for the PlayStation 2. [1] He also appears in Itadaki Street Portable for the PlayStation Portable. [2] The protagonist of Final Fantasy XII, Vaan is a 17-year-old orphaned street urchin who lost his parents in a plague when he was 12 years old. [3]
Akihiko Yoshida (吉田 明彦, Yoshida Akihiko, born 15 February 1967) is a Japanese video game artist.Yoshida was born in 1967 and joined Square in 1995, before the company merged with Enix.
This map of the Falkland Islands incorporates several elements of map layout: a title, a scale bar, a legend, and an inset map. This is a compromise between the fluid and compartmentalized approaches to layout order, with the non-map elements sitting "on top" of the main map. Here, the top-heavy main map is balanced by the non-map elements below.