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  2. Field of view in video games - Wikipedia

    en.wikipedia.org/wiki/Field_of_view_in_video_games

    A field of view. In first person video games, the field of view or field of vision (abbreviated FOV) is the extent of the observable game world that is seen on the display at any given moment. It is typically measured as an angle, although whether this angle is the horizontal, vertical, or diagonal component of the field of view varies from ...

  3. Apex Legends - Wikipedia

    en.wikipedia.org/wiki/Apex_Legends

    Apex Legends received generally positive reviews from critics, who praised its gameplay, progression system, and fusion of elements from various genres. Some considered it a worthy competitor to other battle royale games. Apex Legends surpassed 25 million players by the end of its first week, and 50 million within its first month. By April 2021 ...

  4. PhysX - Wikipedia

    en.wikipedia.org/wiki/PhysX

    Nvidia APEX technology is a multi-platform scalable dynamics framework build around the PhysX SDK. It was first introduced in Mafia II in August 2010. [ 26 ] Nvidia's APEX comprises the following modules: APEX Destruction, APEX Clothing, APEX Particles, APEX Turbulence, APEX ForceField and formerly APEX Vegetation which was suspended in 2011.

  5. Visual field - Wikipedia

    en.wikipedia.org/wiki/Visual_field

    [10] [11] [12] Note that in the clinical literature the fovea can refer to the central 1–1.2 deg, i.e. what is otherwise known as the foveola, and can be referred to as the "clinical fovea". [13] The nose is situated in the field of view of both eyes, but due to later processing carried out in the brain, it is not noticed during normal visual ...

  6. Field of view - Wikipedia

    en.wikipedia.org/wiki/Field_of_view

    Angular field of view is typically specified in degrees, while linear field of view is a ratio of lengths. For example, binoculars with a 5.8 degree (angular) field of view might be advertised as having a (linear) field of view of 102 mm per meter. As long as the FOV is less than about 10 degrees or so, the following approximation formulas ...

  7. Flick Stick - Wikipedia

    en.wikipedia.org/wiki/Flick_Stick

    Flick Stick is a video game control scheme designed for gyroscopic game controllers.The Flick Stick control scheme is primarily designed for 3D shooter games with the intent of bringing the perceived advantages of mouse aiming to controllers, while addressing shortcomings of traditional first-person shooter controller schemes.

  8. f-number - Wikipedia

    en.wikipedia.org/wiki/F-number

    The f-number N is given by: = where f is the focal length, and D is the diameter of the entrance pupil (effective aperture).It is customary to write f-numbers preceded by "f /", which forms a mathematical expression of the entrance pupil's diameter in terms of f and N. [1]

  9. Comparison of software calculators - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_software...

    Mac OS calculator: Proprietary: macOS: Double (64 bit) Yes Yes Yes GNOME Calculator: GPL-3.0-or-later: Linux, BSDs, macOS: Arbitrary decimal Yes Yes Yes KCalc: GPL-2.0-or-later: Linux, BSDs, macOS: Arbitrary decimal Yes Yes Yes Windows Calculator: MIT: Windows: ≥32 decimal Yes Yes Yes WRPN Calculator: Public domain: Windows, Linux, macOS ...