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  2. Ackermann function - Wikipedia

    en.wikipedia.org/wiki/Ackermann_function

    The Ackermann function, due to its definition in terms of extremely deep recursion, can be used as a benchmark of a compiler's ability to optimize recursion. The first published use of Ackermann's function in this way was in 1970 by Dragoș Vaida [27] and, almost simultaneously, in 1971, by Yngve Sundblad. [14]

  3. Ackermann's formula - Wikipedia

    en.wikipedia.org/wiki/Ackermann's_Formula

    Ackermann's formula provides a direct way to calculate the necessary adjustments—specifically, the feedback gains—needed to move the system's poles to the target locations. This method, developed by Jürgen Ackermann , [ 2 ] is particularly useful for systems that don't change over time ( time-invariant systems ), allowing engineers to ...

  4. Ackermann steering geometry - Wikipedia

    en.wikipedia.org/wiki/Ackermann_steering_geometry

    Ackermann geometry. The Ackermann steering geometry (also called Ackermann's steering trapezium) [1] is a geometric arrangement of linkages in the steering of a car or other vehicle designed to solve the problem of wheels on the inside and outside of a turn needing to trace out circles of different radii.

  5. Knuth's up-arrow notation - Wikipedia

    en.wikipedia.org/wiki/Knuth's_up-arrow_notation

    The table is the same as that of the Ackermann function, except for a shift in and , and an addition of 3 to all values ... formula 1 10: 100: 1,000: 10,000: 100,000

  6. Primitive recursive function - Wikipedia

    en.wikipedia.org/wiki/Primitive_recursive_function

    The Ackermann function A(m,n) is a well-known example of a total recursive function (in fact, provable total), that is not primitive recursive. There is a characterization of the primitive recursive functions as a subset of the total recursive functions using the Ackermann function.

  7. Wilhelm Ackermann - Wikipedia

    en.wikipedia.org/wiki/Wilhelm_Ackermann

    Wilhelm Friedrich Ackermann (/ ˈ æ k ər m ə n /; German: [ˈakɐˌman]; 29 March 1896 – 24 December 1962) was a German mathematician and logician best known for his work in mathematical logic [1] and the Ackermann function, an important example in the theory of computation.

  8. Hyperoperation - Wikipedia

    en.wikipedia.org/wiki/Hyperoperation

    The original Ackermann function was less similar to modern hyperoperations, because his initial conditions start with (,,) = for all n > 2. Also he assigned addition to n = 0, multiplication to n = 1 and exponentiation to n = 2, so the initial conditions produce very different operations for tetration and beyond.

  9. Kruskal's algorithm - Wikipedia

    en.wikipedia.org/wiki/Kruskal's_algorithm

    The final iteration through all edges performs two find operations and possibly one union operation per edge. These operations take amortized time O(α(V)) time per operation, giving worst-case total time O(E α(V)) for this loop, where α is the extremely slowly growing inverse Ackermann function. This part of the time bound is much smaller ...