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It is the first in the F-15 Strike Eagle series followed by F-15 Strike Eagle II and F-15 Strike Eagle III. An arcade version of the game was released simply as F-15 Strike Eagle in 1991, [ 2 ] which uses higher-end hardware than was available in home systems, including the TMS34010 graphics-oriented CPU.
Combat flight simulators are vehicle simulation games, amateur flight simulation computer programs used to simulate military aircraft and their operations. These are distinct from dedicated flight simulators used for professional pilot and military flight training which consist of realistic physical recreations of the actual aircraft cockpit, often with a full-motion platform.
F-15 Strike Eagle (video game) F-15 Strike Eagle II; F-15 Strike Eagle III; F-16 Aggressor; F-16 Combat Pilot; F-16 Multirole Fighter; F-18 Thunder Strike; F-19 Stealth Fighter; F-22 (series) F-22 Interceptor; F-22 Lightning 3; F-22 Lightning II; F-22 Raptor (video game) F-22 Total Air War; F-22: Air Dominance Fighter; F-117A Nighthawk Stealth ...
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The McDonnell Douglas F-15 Eagle is an American twin-engine, all-weather fighter aircraft designed by McDonnell Douglas (now part of Boeing). Following reviews of proposals, the United States Air Force (USAF) selected McDonnell Douglas's design in 1969 to meet the service's need for a dedicated air superiority fighter. The Eagle took its maiden ...
F-15 Strike Eagle III is an F-15E Strike Eagle combat flight simulator released in 1992 by MicroProse and is the sequel of F-15 Strike Eagle and F-15 Strike Eagle II. It is the final game in the series. The fighter is equipped with a M61 Vulcan and both air-to-air and air-to-ground missiles, as well as free-fall and laser-guided bombs.
Dogfight: 80 Years of Aerial Warfare is a combat flight simulator video game developed by Vektor Grafix (originally as Air Glory [2]) and published by MicroProse in 1993 for the PC DOS, Atari ST and Amiga. In North America, the game was released with the title Air Duel: 80 Years of Dogfighting.
The game eschews the aerobatics focus of its predecessor, Flight Unlimited, in favor of general civilian aviation. As such, new physics code and an engine were developed, the former because the programmer of Flight Unlimited's computational fluid dynamics system, Seamus Blackley, had left the company. F-22 Raptor (video game) Active 1997 Novalogic