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  2. GRASP (object-oriented design) - Wikipedia

    en.wikipedia.org/wiki/GRASP_(object-oriented_design)

    General Responsibility Assignment Software Patterns (or Principles), abbreviated GRASP, is a set of "nine fundamental principles in object design and responsibility assignment" [1]: 6 first published by Craig Larman in his 1997 [citation needed] book Applying UML and Patterns.

  3. Responsibility assignment matrix - Wikipedia

    en.wikipedia.org/wiki/Responsibility_assignment...

    In business and project management, a responsibility assignment matrix [1] (RAM), also known as RACI matrix [2] (/ ˈ r eɪ s i /; responsible, accountable, consulted, and informed) [3] [4] or linear responsibility chart [5] (LRC), is a model that describes the participation by various roles in completing tasks or deliverables [4] for a project or business process.

  4. SOLID - Wikipedia

    en.wikipedia.org/wiki/SOLID

    In software programming, SOLID is a mnemonic acronym for five design principles intended to make object-oriented designs more understandable, flexible, and maintainable. Although the SOLID principles apply to any object-oriented design, they can also form a core philosophy for methodologies such as agile development or adaptive software ...

  5. Conway's law - Wikipedia

    en.wikipedia.org/wiki/Conway's_law

    An example of the impact of Conway's Law can be found in the design of some organization websites. Nigel Bevan stated in a 1997 paper, regarding usability issues in websites: "Organizations often produce web sites with a content and structure which mirrors the internal concerns of the organization rather than the needs of the users of the site ...

  6. Responsibility-driven design - Wikipedia

    en.wikipedia.org/wiki/Responsibility-driven_design

    Responsibility-driven design is a design technique in object-oriented programming, which improves encapsulation by using the client–server model. It focuses on the contract by considering the actions that the object is responsible for and the information that the object shares. It was proposed by Rebecca Wirfs-Brock and Brian Wilkerson.

  7. Systems-oriented design - Wikipedia

    en.wikipedia.org/wiki/Systems-oriented_design

    Design thinking is a creative process based on the "building up" of ideas. This style of thinking is one of the advantages of the designer and is the reason why simply employing one of the existing systems approaches into design, like, for example, systems engineering, is not found sufficient by the advocates of SOD.

  8. End-to-end principle - Wikipedia

    en.wikipedia.org/wiki/End-to-end_principle

    On the Internet, IP is used for nearly all communications. End-to-end acknowledgment and retransmission is the responsibility of the connection-oriented Transmission Control Protocol (TCP) which sits on top of IP. The functional split between IP and TCP exemplifies the proper application of the end-to-end principle to transport protocol design.

  9. Systemic design - Wikipedia

    en.wikipedia.org/wiki/Systemic_design

    Academic programmes in systemic design include: Systems oriented design is an example of a systemic design approach being used at the Oslo School of Architecture and Design. [53] Politecnico di Torino: Master of Science in Systemic Design. [54] [55] The Strategic Foresight and innovation master program at OCAD University [56] Toronto.