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  2. Virtual Physiological Human - Wikipedia

    en.wikipedia.org/wiki/Virtual_Physiological_Human

    The initial concepts that led to the Virtual Physiological Human initiative came from the IUPS Physiome Project.The project was started in 1997 and represented the first worldwide effort to define the physiome through the development of databases and models which facilitated the understanding of the integrative function of cells, organs, and organisms. [7]

  3. Voxel-Man - Wikipedia

    en.wikipedia.org/wiki/Voxel-Man

    VOXEL-MAN is the name of a set of computer programs for creation and visualization of three-dimensional digital models of the human body derived from cross-sectional images of computer tomography, magnetic resonance tomography or photography (e. g. the Visible Human Project). [1] It was developed at the University Medical Center Hamburg-Eppendorf.

  4. Visible Human Project - Wikipedia

    en.wikipedia.org/wiki/Visible_Human_Project

    The Visible Human Project is an effort to create a detailed data set of cross-sectional photographs of the human body, in order to facilitate anatomy visualization applications. It is used as a tool for the progression of medical findings, in which these findings link anatomy to its audiences. [ 1 ]

  5. Virtual human - Wikipedia

    en.wikipedia.org/wiki/Virtual_human

    A virtual crash test dummy. A virtual human (or also known as meta human or digital human) [1] is a software fictional character or human being.Virtual humans have been created as tools and artificial companions in simulation, video games, film production, human factors and ergonomic and usability studies in various industries (aerospace, automobile, machinery, furniture etc.), clothing ...

  6. Computational human phantom - Wikipedia

    en.wikipedia.org/wiki/Computational_human_phantom

    The surfaces of the phantom are defined by a large amount of polygonal meshes, most commonly triangles. The polygonal mesh has three remarkable advantages in developing whole-body phantoms. Firstly, mesh surfaces depicting human anatomy can be conveniently obtained from real patient images or commercial human anatomy mesh models.

  7. ZygoteBody - Wikipedia

    en.wikipedia.org/wiki/ZygoteBody

    ZygoteBody, formerly Google Body, is a web application by Zygote Media Group that renders manipulable 3D anatomical models of the human body. Several layers, from muscle tissues down to blood vessels, can be removed or made transparent to allow better study of individual body parts. Most of the body parts are labelled and are searchable.

  8. Human anatomy - Wikipedia

    en.wikipedia.org/wiki/Human_anatomy

    Human anatomy (gr. ἀνατομία, "dissection", from ἀνά, "up", and τέμνειν, "cut") is primarily the scientific study of the morphology of the human body. [1] Anatomy is subdivided into gross anatomy and microscopic anatomy. [1] Gross anatomy (also called topographical anatomy, regional anatomy, or anthropotomy) is the study of ...

  9. Jack (human modeling) - Wikipedia

    en.wikipedia.org/wiki/Jack_(human_modeling)

    The roots of most modern human animation Inverse kinematics systems can be traced to the research and development done for the Jack system. [3] Some of these animation systems include those integrated with Autodesk 's 3ds max , Maya , and proprietary in-house systems used by various animation studios, such as Industrial Light and Magic .

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