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In logic, negation, also called the logical not or logical complement, is an operation that takes a proposition to another proposition "not ", written , , ′ [1] or ¯. [citation needed] It is interpreted intuitively as being true when is false, and false when is true.
The java.lang.Class [2] class is the basis of more advanced introspection. For instance, if it is desirable to determine the actual class of an object (rather than whether it is a member of a particular class), Object.getClass() and Class.getName() can be used:
Object model instruction 0x75 isinst <class> Test if obj is an instance of class, returning null or an instance of that class or interface. Object model instruction 0x27 jmp <method> Exit current method and jump to the specified method. Base instruction 0xFE 0x09 ldarg <uint16 (num)> Load argument numbered num onto the stack. Base instruction 0x02
negation: not propositional logic, Boolean algebra: The statement is true if and only if A is false. A slash placed through another operator is the same as placed in front. The prime symbol is placed after the negated thing, e.g. ′ [2]
Each such rule can be read as an implication: … meaning "If each is true, then is true". Logic programs compute the set of facts that are implied by their rules. Many implementations of Datalog, Prolog, and related languages add procedural features such as Prolog's cut operator or extra-logical features such as a foreign function interface.
Logical connectives can be used to link zero or more statements, so one can speak about n-ary logical connectives. The boolean constants True and False can be thought of as zero-ary operators. Negation is a unary connective, and so on.
Python. The use of the triple-quotes to comment-out lines of source, does not actually form a comment. [19] The enclosed text becomes a string literal, which Python usually ignores (except when it is the first statement in the body of a module, class or function; see docstring). Elixir
The class defines the data format or type (including member variables and their types) and available procedures (class methods or member functions) for a given type or class of object. Objects are created by calling a special type of method in the class known as a constructor .