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  2. Softimage 3D - Wikipedia

    en.wikipedia.org/wiki/Softimage_3D

    Matter: Creation of materials and rendering images for output. Standard features included 2D and 3D textures, field rendering, fog, motion blur , and raytracing. Tools: Utilities for viewing, editing, and compositing rendered image sequences, color reduction, and importing/exporting images and 3D geometry.

  3. Engineers Are Cracking Up At These 50 Memes That Perfectly ...

    www.aol.com/80-funny-relatable-engineering-memes...

    Image credits: engineeringmemesguy In a YouTube interview with digital creator and computer science engineering specialist, Sonia Camacho, Flores shared a bit about himself. He was raised in ...

  4. SIGGRAPH - Wikipedia

    en.wikipedia.org/wiki/SIGGRAPH

    SIGGRAPH (Special Interest Group on Computer Graphics and Interactive Techniques) is an annual conference centered around computer graphics organized by ACM, starting in 1974 in Boulder, CO. The main conference is usually held in North America though is not limited in location possibilities; SIGGRAPH Asia, a second conference held annually, has ...

  5. Digital puppetry - Wikipedia

    en.wikipedia.org/wiki/Digital_puppetry

    Unveiled at the 1988 SIGGRAPH convention, it was the first live performance of a digital character. Mike was a sophisticated talking head driven by a specially built controller that allowed a single puppeteer to control many parameters of the character's face, including mouth, eyes, expression, and head position.

  6. ACM SIGGRAPH - Wikipedia

    en.wikipedia.org/wiki/ACM_SIGGRAPH

    ACM SIGGRAPH is the international Association for Computing Machinery's Special Interest Group on Computer Graphics and Interactive Techniques based in New York. It was founded in 1969 by Andy van Dam (its direct predecessor, ACM SICGRAPH was founded two years earlier in 1967).

  7. Non-photorealistic rendering - Wikipedia

    en.wikipedia.org/wiki/Non-photorealistic_rendering

    The artistic rendering of images and video (often referred to as image stylization [9]) traditionally focused upon heuristic algorithms that seek to simulate the placement of brush strokes on a digital canvas. [10] Arguably, the earliest example of 2D NPR is Paul Haeberli's 'Paint by Numbers' at SIGGRAPH 1990. This (and similar interactive ...

  8. Will It Blend? - Wikipedia

    en.wikipedia.org/wiki/Will_It_Blend?

    Other technological devices were blended, such as on the April 5, 2010, episode, an iPad was blended after being smashed to fit into the blender. [5] The number of views this video received prompted Dickson to set up a contest on blendtec.com to give away either the shredded or the boxed iPad. Each prize came with a free Blendtec Total Blender.

  9. Marching cubes - Wikipedia

    en.wikipedia.org/wiki/Marching_cubes

    Head and cerebral structures (hidden) extracted from 150 MRI slices using marching cubes (about 150,000 triangles). Marching cubes is a computer graphics algorithm, published in the 1987 SIGGRAPH proceedings by Lorensen and Cline, [1] for extracting a polygonal mesh of an isosurface from a three-dimensional discrete scalar field (the elements of which are sometimes called voxels).