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In the fictional history of the world by J. R. R. Tolkien, Moria, also named Khazad-dûm, is an ancient subterranean complex in Middle-earth, comprising a vast labyrinthine network of tunnels, chambers, mines and halls under the Misty Mountains, with doors on both the western and the eastern sides of the mountain range.
The messenger asks for assistance in finding Bilbo Baggins and retrieving a stolen ring, and in return offers Moria and three of the seven Dwarf rings to Dáin, who declines to reply. [T 9] Sauron's northern army, including many Easterlings, then attacks; Dale is overrun, and many Dwarves and Men take refuge in Erebor, which is promptly ...
As creations of Aulë, they are attracted to the substances of Arda. They mine and work precious metals throughout the mountains of Middle-earth. They are unrivalled in smithing, crafting, metalworking, and masonry, even among the Elves. The Dwarf-smith Telchar is the greatest in renown. [T 12] They build immense halls under mountains for their ...
The Mines of Custalcon; Portals of Irontooth; Portals of Torsh; Portals of Twilight; Ready Ref Sheets; Spies of Lightelf; Temple Book I; Treasury of Archaic Names; The Unknown Gods; Verbosh; Village Book 1; Village Book 2; Wilderlands Hex Sheets; Wilderlands of High Fantasy; Wilderlands of the Fantastic Reaches; Wilderlands of the Magic Realm ...
Glory Hole Dwarven Mine is an adventure in which the player characters are among several parties which explore a large dwarven mine which has just started being subjected to demonic intrusions. [ 1 ] Publication history
The mines are inhabited by orcs, cave trolls, and other mythical creatures. Players must engage in combat or employ stealth to survive [5] and are encouraged to explore the mines to discover ancient items, such as swords that illuminate in the presence of orcs, and recover and rebuild ancient dwarven structures. [4]
Zehir then travels to the dwarven mines to ensure the aid of Wulfstan, but the Dwarves who are in constant feud refuse to aid Zehir. Wulfstan, however, tells Zehir that if he manages to find Arkath, the fire god of the Dwarves, then maybe the Dwarves can ally and aid Zehir.
[T 32] For more than five millennia, the Balrog remained in its deep hiding place at the roots of Caradhras, [T 33] one of the Mountains of Moria, until in the Third Age, the mithril-miners of the Dwarf-kingdom of Khazad-dûm disturbed it. The Balrog killed Durin VI, the Dwarf-King of Khazad-dûm, whereafter it was called Durin's Bane by the ...