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Prosopamnesia (Greek: προσωπον = "face", αμνησια = forgetfulness) is a selective neurological impairment in the ability to learn new faces. There is a special neural circuit for the processing of faces as opposed to other non-face objects.
Names and Faces: memorize up to 117 names (first and last) and faces in 15 minutes. 20 minutes are given to write down the names of each face, but in a different order than on the memorization sheet. Speed Numbers: memorize as many digits as possible within five minutes. 20 digits are placed in each row with 25 rows per page.
Names and Faces – "Memorize and recall as many names as possible and link them to the right face." Binary Numbers – "Memorize and recall as many binary digits as possible." Random Numbers – "Memorize as many random digits as possible, in complete rows of 40 digits, and recall them perfectly."
Discover the best free online games at AOL.com - Play board, card, casino, puzzle and many more online games while chatting with others in real-time.
Discover the best free online games at AOL.com - Play board, card, casino, puzzle and many more online games while chatting with others in real-time.
Cowboy Names Go Next-Level. Call it the Yellowstone effect. "One of the biggest trends we’ll see for baby boy names in 2025 are 'Country Rebrand' names," says Sophie Kihm, editor-in-chief of ...
Kim's Game is a game or exercise played by Scouts, [1] the military, and other groups, in which a selection of objects must be memorised. The game develops a person's capacity to observe and remember details. The name is derived from Rudyard Kipling's 1901 novel Kim, in which the protagonist plays the game during his training as a spy. [2]
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