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The GeForce 40 series is the most recent family of consumer-level graphics processing units developed by Nvidia, succeeding the GeForce 30 series.The series was announced on September 20, 2022, at the GPU Technology Conference (GTC), and launched on October 12, 2022, starting with its flagship model, the RTX 4090.
3DMark Port Royal is to test and compare the real-time ray tracing performance of any graphics card. [23] January 8, 2019 Windows 10 October Update DirectX Raytracing: Supported 3DMARK Steel Nomad [24] Steel Nomad, the latest GPU benchmark from 3DMark, is the official successor to the popular Time Spy tool, which was introduced eight years ago ...
In computing, CUDA is a proprietary [1] parallel computing platform and application programming interface (API) that allows software to use certain types of graphics processing units (GPUs) for accelerated general-purpose processing, an approach called general-purpose computing on GPUs.
This page provides a list of 3D rendering software, the dedicated engines used for rendering computer-generated imagery. This is not the same as 3D modeling software , which involves the creation of 3D models, for which the software listed below can produce realistically rendered visualisations.
Nvidia RTX (also known as Nvidia GeForce RTX under the GeForce brand) is a professional visual computing platform created by Nvidia, primarily used in workstations for designing complex large-scale models in architecture and product design, scientific visualization, energy exploration, and film and video production, as well as being used in mainstream PCs for gaming.
Intel Arc is a brand of graphics processing units designed by Intel. These are discrete GPUs mostly marketed for the high-margin gaming PC market. The brand also covers Intel's consumer graphics software and services. Arc competes with Nvidia's GeForce and AMD's Radeon lines. [2]
Unity 2018 featured the Scriptable Render Pipeline for developers to create high-end graphics. [32] This included the High-Definition Rendering Pipeline for console and PC experiences, and the Lightweight Rendering Pipeline (later renamed to the Universal Render Pipeline [33]) for mobile, virtual reality, and augmented reality. [32]
Rendering APIs typically provide just enough functionality to abstract a graphics accelerator, focussing on rendering primitives, state management, command lists/command buffers; and as such differ from fully fledged 3D graphics libraries, 3D engines (which handle scene graphs, lights, animation, materials etc.), and GUI frameworks; Some provide fallback software rasterisers, which were ...