Search results
Results from the WOW.Com Content Network
Download QR code; Print/export Download as PDF; ... Pages in category "Medical video games" The following 63 pages are in this category, out of 63 total.
Mondo Medicals was created by the Swedish indie game developer Jonatan "cactus" Söderström, known for creating highly unusual games, who had already gained notoriety with his 2008 game Clean Asia!. [ citation needed ] It was developed within 72 hours [ 13 ] as an entry for a contest on the indie games forum TIGSource .
Download QR code; Print/export Download as PDF; ... Medical video games (3 C, 63 P) Pages in category "Health video games"
This is a selected list of freeware video games implemented as traditional executable files that must be downloaded and installed. Freeware games are games that are released as freeware and can be downloaded and played, free of charge, for an unlimited amount of time. This list does not include: Open source games (see List of open-source video ...
This category lists video games that include features which allow players to create their own playable content, such as new levels and gameplay mechanics, and share them with other users. Contents Top
In the game, the player controls a medical student who works in the emergency ward at Legacy Memorial Hospital. The game includes 100 patients whose cases are divided into five levels of difficulty. The patients can be brought through four areas of the hospital for diagnosis: an exam room, an X-ray room, a laboratory, and a treatment center. [8]
Besides exploring the multiple layers and parts of the human body within the Medical Database, the prime objective of the game is to destroy all infecting microbes in a hospital patient by use of a fighter ship reduced by shrink ray and inserted into the body. All microbes must be destroyed to accomplish a mission and save the patient.
Surgeon Simulator (formerly Surgeon Simulator 2013) is a surgical simulation video game developed and published by Bossa Studios.The initial version was created by Tom Jackson, Jack Good, Luke Williams and James Broadley in a 48-hour period for the 2013 Global Game Jam; the developers continued and spent 48 days creating a commercial version. [1]