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Initially, Girls Make Games was a program run by LearnDistrict, delaying the development of their own video game projects, only later becoming a distinct organisation. [2] [6] Shabir says her ultimate aim with the organization is to make itself obsolete, with the games industry containing a significant proportion of women. [1]
Purple Moon was an American developer of girls' video games based in Mountain View, California. Its games were targeted at girls between the ages of 8 and 14. The company was founded by Brenda Laurel and others, and supported by Interval Research. [5] They debuted their first two games, Rockett's New School and Secret Paths in the Forest, in 1997
Imagine is a series of simulation video games primarily for the Nintendo DS, Nintendo 3DS, Microsoft Windows, and Wii game consoles, released from October 2007 to February 2013. Imagine video games are aimed primarily at girls aged six to fourteen and are published by Ubisoft .
Life simulation games form a subgenre of simulation video games in which the player lives or controls one or more virtual characters (human or otherwise). Such a game can revolve around "individuals and relationships, or it could be a simulation of an ecosystem". [ 1 ]
Detail from Children's Games by Pieter Bruegel the Elder (1560), showing Flemish girls playing popular games of the era Paintings of girl with dolls. The oldest toys for girls are dolls that date from around 2000 BCE in Egypt. [19] Children in Ancient Greece played with dolls made of rags, wood, wax or clay, sometimes with moveable arms and legs.
The number of childfree women is at a record high: 48 percent of women between the ages of 18 and 44 don’t have kids, according to 2014 Census numbers. The Huffington Post and YouGov asked 124 women why they choose to be childfree.
Girls' video games are a genre of video games developed for young girls, mainly in the 1990s. [ 1 ] [ 2 ] The attempts in this period by several developers to specifically target girls, which they considered underserved by a video games industry mainly attempting to cater to boys' tastes, are also referred to as the "girls' games movement."
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