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Simon wished to see if an alteration of the spatial relationship, relative to the response keys, affected performance. Age was also a probable factor in reaction time. As predicted, the reaction time of the groups increased based on the relative position of the light stimulus (age was not a factor). The reaction time increased by as much as 30% ...
Nevertheless, the study of conscious accompaniments in the context of reaction time was an important historical development in the late 1800s and early 1900s. For example, Wundt and his associate Oswald Külpe often studied reaction time by asking participants to describe the conscious process that occurred during performance on such tasks. [8]
Simple reaction time correlates with general cognitive ability, [4] and there is some evidence that the slope of responding on the Jensen box does as well. [2] Ian Deary and colleagues, in a population-based cohort study of 900 individuals, demonstrated correlations between IQ and simple choice RTs between –0.3 and –0.5. [ 4 ]
A Jensen box. The Odd-Man-Out Reaction Time test (OMO RT) is a test of reaction times that uses Arthur Jensen's testing apparatus, the Jensen box.The box is normally used for measuring choice reaction times in which the participant in the experiment is tested on their ability to recognize which of the eight lights of the Jensen box is illuminated, as quickly as possible. [1]
Stimulus–response (S–R) compatibility is the degree to which a person's perception of the world is compatible with the required action. S–R compatibility has been described as the "naturalness" of the association between a stimulus and its response, such as a left-oriented stimulus requiring a response from the left side of the body.
Fast chess, chess played with short time limits between moves, is an example of adding a twitch gameplay element to a turn-based game. Conversely, checkpoints and extra lives are common game mechanics in twitch gaming that attempt to reduce the penalty for errors in play, adding an element of turn-based gameplay.
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The data showed large reaction time differences between cue repetitions and task repetitions (same task, different cue), and negligible differences between task repetitions and task alternations, consistent with the compound-stimulus model. Thus, the switch costs observed in the explicit task-cuing procedure may not reflect executive processes ...
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