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  2. Thinking in Java - Wikipedia

    en.wikipedia.org/wiki/Thinking_in_Java

    Thinking in Java (ISBN 978-0131872486) is a book about the Java programming language, written by Bruce Eckel and first published in 1998. Prentice Hall published the 4th edition of the work in 2006. The book represents a print version of Eckel’s “Hands-on Java” seminar.

  3. Joyce Farrell - Wikipedia

    en.wikipedia.org/wiki/Joyce_Farrell

    Joyce Farrell is the author of many programming books for Course Technology, a part of Cengage Learning. [1] Her books are widely used as textbooks in higher education institutions.

  4. Liskov substitution principle - Wikipedia

    en.wikipedia.org/wiki/Liskov_substitution_principle

    Nonetheless, the principle is useful in reasoning about the design of class hierarchies. Liskov substitution principle imposes some standard requirements on signatures that have been adopted in newer object-oriented programming languages (usually at the level of classes rather than types; see nominal vs. structural subtyping for the distinction):

  5. Software Design for Flexibility, by Chris Hanson and Gerald Jay Sussman; How to Design Programs (HtDP), which intends to be a more accessible book for introductory Computer Science, and to address perceived deficiencies in SICP; Essentials of Programming Languages (EoPL), a book for Programming Languages courses

  6. Bruce Eckel - Wikipedia

    en.wikipedia.org/wiki/Bruce_Eckel

    Bruce Eckel (born () July 8, 1957 (age 67)) is a computer programmer, author, and consultant. [citation needed]Eckel's best known works are Thinking in Java and the two-volume series Thinking in C++, aimed at programmers wanting to learn the Java or C++ programming languages, respectively, particularly those with little experience of object-oriented programming.

  7. Design Patterns - Wikipedia

    en.wikipedia.org/wiki/Design_Patterns

    Chapter 1 is a discussion of object-oriented design techniques, based on the authors' experience, which they believe would lead to good object-oriented software design, including: "Program to an interface, not an implementation." (Gang of Four 1995:18) Composition over inheritance: "Favor 'object composition' over 'class inheritance'." (Gang of ...

  8. Programming paradigm - Wikipedia

    en.wikipedia.org/wiki/Programming_paradigm

    Symbolic programming is a paradigm that describes programs able to manipulate formulas and program components as data. [4] Programs can thus effectively modify themselves, and appear to "learn", making them suited for applications such as artificial intelligence , expert systems , natural-language processing and computer games.

  9. Futures and promises - Wikipedia

    en.wikipedia.org/wiki/Futures_and_promises

    The use of logic variables for communication in concurrent logic programming languages was quite similar to futures. These began in Prolog with Freeze and IC Prolog , and became a true concurrency primitive with Relational Language, Concurrent Prolog , guarded Horn clauses (GHC), Parlog , Strand , Vulcan , Janus , Oz-Mozart , Flow Java , and ...