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Vincent Aleven is a professor of human-computer interaction and director of the undergraduate program at Carnegie Mellon University's Human–Computer Interaction Institute. [1] [2] In 1998, he co-founded Carnegie Learning, Inc., a Pittsburgh-based company that markets Cognitive Tutor math courses that include intelligent tutoring software. [3]
Carnegie Learning, Inc. is a provider of K–12 education services for math, literacy and ELA, world languages, and applied sciences, as well as high-dosage tutoring and professional learning. Carnegie Learning, Inc. is located in the Union Trust Building in Pittsburgh, Pennsylvania.
JumpStart Games (previously Knowledge Adventure) Davidson & Associates (merged with Knowledge Adventure) SoftKey (acquired by Mattel, then Riverdeep) Brøderbund (acquired by Softkey) The Learning Company (acquired by SoftKey) Creative Wonders (acquired by the Learning Company) MECC (acquired by Softkey) Edmark (acquired by Riverdeep)
A cognitive tutor is a particular kind of intelligent tutoring system that utilizes a cognitive model to provide feedback to students as they are working through problems. . This feedback will immediately inform students of the correctness, or incorrectness, of their actions in the tutor interface; however, cognitive tutors also have the ability to provide context-sensitive hints and ...
The Carnegie Foundation for the Advancement of Teaching outlines six principles for improvement: [6] Make the work problem-specific and user centered: The Carnegie Foundation adopted a "learning by doing orientation" recognizing that action along with reflection spurs learning. The purpose of the improvement work is to design, implement ...
Treasure Cove! is a side-scrolling educational adventure game. The player's objective is to plug pipes that are leaking oil into the ocean. The game takes place in the fictional Treasure Cove, which is being polluted with byproducts from experiments done by the Master of Mischief, a common antagonist in The Learning Company's Super Seekers games.
A learning resource center (LRC) is a facility within a school, staffed by a specialist, containing several information sources to facilitate education for students and staff. It differs from a regular school library in its additional focus on multimedia resources and information technology .
A VTech educational video game. An educational video game is a video game that provides learning or training value to the player. Edutainment describes an intentional merger of video games and educational software into a single product (and could therefore also comprise more serious titles sometimes described under children's learning software).