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  2. Procedural programming - Wikipedia

    en.wikipedia.org/wiki/Procedural_programming

    Procedural programming. Procedural programming is a programming paradigm, classified as imperative programming, [1] that involves implementing the behavior of a computer program as procedures (a.k.a. functions, subroutines) that call each other. The resulting program is a series of steps that forms a hierarchy of calls to its constituent ...

  3. Lisp (programming language) - Wikipedia

    en.wikipedia.org/wiki/Lisp_(programming_language)

    Lisp (historically LISP, an abbreviation of "list processing") is a family of programming languages with a long history and a distinctive, fully parenthesized prefix notation. [3] Originally specified in the late 1950s, it is the second-oldest high-level programming language still in common use, after Fortran.

  4. Process (computing) - Wikipedia

    en.wikipedia.org/wiki/Process_(computing)

    Process (computing) In computing, a process is the instance of a computer program that is being executed by one or many threads. There are many different process models, some of which are light weight, but almost all processes (even entire virtual machines) are rooted in an operating system (OS) process which comprises the program code ...

  5. Function (computer programming) - Wikipedia

    en.wikipedia.org/.../Function_(computer_programming)

    In computer programming, a function (also procedure, method, subroutine, routine, or subprogram) is a callable unit[1] of software logic that has a well-defined interface and behavior and can be invoked multiple times. Callable units provide a powerful programming tool. [2] The primary purpose is to allow for the decomposition of a large and/or ...

  6. Macro (computer science) - Wikipedia

    en.wikipedia.org/wiki/Macro_(computer_science)

    In computer programming, a macro (short for " macro instruction "; from Greek μακρο - 'long, large' [1]) is a rule or pattern that specifies how a certain input should be mapped to a replacement output. Applying a macro to an input is known as macro expansion. The input and output may be a sequence of lexical tokens or characters, or a ...

  7. Recursion (computer science) - Wikipedia

    en.wikipedia.org/wiki/Recursion_(computer_science)

    Recursion (computer science) Tree created using the Logo programming language and relying heavily on recursion. Each branch can be seen as a smaller version of a tree. Recursive drawing of a SierpiƄski Triangle through turtle graphics. In computer science, recursion is a method of solving a computational problem where the solution depends on ...

  8. Computer programming - Wikipedia

    en.wikipedia.org/wiki/Computer_programming

    e. Computer programming or coding is the composition of sequences of instructions, called programs, that computers can follow to perform tasks. [1][2] It involves designing and implementing algorithms, step-by-step specifications of procedures, by writing code in one or more programming languages. Programmers typically use high-level ...

  9. Parameter (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Parameter_(computer...

    Parameter (computer programming) In computer programming, a parameter or a formal argument is a special kind of variable used in a subroutine to refer to one of the pieces of data provided as input to the subroutine. [a][1] These pieces of data are the values [2][3][4] of the arguments (often called actual arguments or actual parameters) with ...