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FCEUX was first publicly released on August 2, 2008. This fork of the emulator has continued steady development since then, allowing the other forks to become deprecated, and now has features the original FCE Ultra does not, such as native movie recording support and the ability to extend, enhance, or alter gameplay with Lua scripts.
Solar2D (formerly Corona SDK) is a free and open-source, cross-platform software development kit originally developed by Corona Labs Inc. and now maintained by Vlad Shcherban. Released in late 2009, it allows software programmers to build 2D mobile applications for iOS, Android, and Kindle, desktop applications for Windows, Linux and macOS, and ...
Other uses. Other applications using Lua include: 3DMLW plugin uses Lua scripting for animating 3D and handling different events. Adobe Photoshop Lightroom uses Lua for its user interface. Aerospike Database uses Lua as its internal scripting language for its 'UDF' (User Defined Function) capabilities, similar to procedures.
PICO-8 is a virtual machine and game engine created by Lexaloffle Games. It is a fantasy video game console [3] that mimics the limited graphical and sound capabilities of the old 8-bit systems of the 1980s to encourage creativity and ingenuity in producing games without being overwhelmed with the many possibilities of modern tools and machines.
RetroArch is a free and open-source, cross-platform frontend for emulators, game engines, video games, media players and other applications. It is the reference implementation of the libretro API, [2][3] designed to be fast, lightweight, portable and without dependencies. [4] It is licensed under the GNU GPLv3.
Lua (/ ˈ l uː ə / LOO-ə; from Portuguese: lua meaning moon) is a lightweight, high-level, multi-paradigm programming language designed mainly for embedded use in applications. [3] Lua is cross-platform software , since the interpreter of compiled bytecode is written in ANSI C , [ 4 ] and Lua has a relatively simple C application programming ...
KiriKiri (吉里吉里) is a scripting engine [4][5] by Japanese developer "w.dee", initially released in 1998. It is almost exclusively used with the KAG (KiriKiri Adventure Game System) framework as a visual novel engine. [6] Usually, the package of the two components is regarded as the whole engine, and referenced with major version numbers.
Type. Video game console emulator. License. GNU General Public License version 2.0. Website. rpcs3.net. RPCS3 is a free and open-source emulator and debugger for the Sony PlayStation 3 that runs on Windows, Linux, FreeBSD and macOS operating systems, allowing PlayStation 3 games and software to be played and debugged on a personal computer.