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  2. Azimuthal equidistant projection - Wikipedia

    en.wikipedia.org/wiki/Azimuthal_equidistant...

    The azimuthal equidistant projection is an azimuthal map projection. It has the useful properties that all points on the map are at proportionally correct distances from the center point, and that all points on the map are at the correct azimuth (direction) from the center point. A useful application for this type of projection is a polar ...

  3. List of games using procedural generation - Wikipedia

    en.wikipedia.org/wiki/List_of_games_using...

    Maps (Worlds) can be generated, either randomly, using a seed, or via third party tools. The distribution of POIs and loot is also generative. Anarchy Online: 2001 Funcom Mission rewards, loot, dungeon layout, and location on the world map can be generated based on selections made at mission terminals. [6] [unreliable source] Astroneer: 2019

  4. Map seed - Wikipedia

    en.wikipedia.org/wiki/Map_seed

    In video games using procedural world generation, the map seed is a (relatively) short number or text string which is used to procedurally create the game world ("map"). "). This means that while the seed-unique generated map may be many megabytes in size (often generated incrementally and virtually unlimited in potential size), it is possible to reset to the unmodified map, or the unmodified ...

  5. Mercator projection - Wikipedia

    en.wikipedia.org/wiki/Mercator_projection

    The Mercator projection (/ mərˈkeɪtər /) is a conformal cylindrical map projection first presented by Flemish geographer and mapmaker Gerardus Mercator in 1569. In the 18th century, it became the standard map projection for navigation due to its property of representing rhumb lines as straight lines.

  6. Procedural generation - Wikipedia

    en.wikipedia.org/wiki/Procedural_generation

    In computing, procedural generation (sometimes shortened as proc-gen) is a method of creating data algorithmically as opposed to manually, typically through a combination of human-generated content and algorithms coupled with computer-generated randomness and processing power. In computer graphics, it is commonly used to create textures and 3D ...

  7. Stormworks: Build and Rescue - Wikipedia

    en.wikipedia.org/wiki/Stormworks:_Build_and_Rescue

    Stormworks: Build And Rescue is a simulation video game developed and published by the British studio Geometa (Formerly known as Sunfire Software). [1] The game was released as an early access title in February 2018 for Windows and Mac and is receiving frequent updates through Steam. The game left early access on September 17, 2020.

  8. Virtual globe - Wikipedia

    en.wikipedia.org/wiki/Virtual_globe

    A virtual globe is a three-dimensional (3D) software model or representation of Earth or another world. A virtual globe provides the user with the ability to freely move around in the virtual environment by changing the viewing angle and position. Compared to a conventional globe, virtual globes have the additional capability of representing ...

  9. Dymaxion map - Wikipedia

    en.wikipedia.org/wiki/Dymaxion_map

    Dymaxion map. The Dymaxion map projection, also called the Fuller projection, is a kind of polyhedral map projection of the Earth's surface onto the unfolded net of an icosahedron. The resulting map is heavily interrupted in order to reduce shape and size distortion compared to other world maps, but the interruptions are chosen to lie in the ocean.