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Bandwidth throttling is also often used in Internet applications, in order to spread a load over a wider network to reduce local network congestion, or over a number of servers to avoid overloading individual ones, and so reduce their risk of the system crashing, and gain additional revenue by giving users an incentive to use more expensive ...
Network load balancing is the ability to balance traffic across two or more WAN links without using complex routing protocols like BGP.. This capability balances network sessions like Web, email, etc. over multiple connections in order to spread out the amount of bandwidth used by each LAN user, thus increasing the total amount of bandwidth available.
Network congestion in data networking and queueing theory is the reduced quality of service that occurs when a network node or link is carrying more data than it can handle. Typical effects include queueing delay , packet loss or the blocking of new connections.
NATCP [13] – Network-Assisted TCP uses out-of-band explicit feedback indicating minimum RTT of the network and capacity of the cellular access link. The variable-structure congestion control protocol (VCP) uses two ECN bits to explicitly feedback the network state of congestion. It includes an end host side algorithm as well. [citation needed]
Load balancing by per-packet multipath routing was generally disfavored due to the impact of rapidly changing latency, packet reordering and maximum transmission unit (MTU) differences within a network flow, which could disrupt the operation of many Internet protocols, most notably TCP and path MTU discovery.
MRTG uses the Simple Network Management Protocol (SNMP) to send requests with two object identifiers (OIDs) to a device. The device, which must be SNMP-enabled, will have a management information base (MIB) to look up the OIDs specified. After collecting the information it will send back the raw data encapsulated in an SNMP protocol.
Bufferbloat is the undesirable latency that comes from a router or other network equipment buffering too many data packets.Bufferbloat can also cause packet delay variation (also known as jitter), as well as reduce the overall network throughput.
TCP offload engine (TOE) is a technology used in some network interface cards (NIC) to offload processing of the entire TCP/IP stack to the network controller. It is primarily used with high-speed network interfaces, such as gigabit Ethernet and 10 Gigabit Ethernet, where processing overhead of the network stack becomes significant.