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Released on May 12, 2023, version 2.2 added D3D11On12 [21] [22] support. [23] [24] [25] Released on July 10, 2024, version 2.4 added support for Direct3D 8. [26] [27] Released on November 11, 2024, version 2.5 features an overhauled memory and resource management which resulted in VRAM savings up to 1GB in certain games. Direct3D 8 and 9 ...
In Direct3D 11, the concept of feature levels has been further expanded to run on most downlevel hardware including Direct3D 9 cards with WDDM drivers.. There are seven feature levels provided by D3D_FEATURE_LEVEL structure; levels 9_1, 9_2 and 9_3 (collectively known as Direct3D 10 Level 9) re-encapsulate various features of popular Direct3D 9 cards conforming to Shader Model 2.0, while ...
DirectX 12 is supported on all Fermi and later Nvidia GPUs, ... 2006, as a free download for Windows XP. Unlike the DirectX runtime, Managed DirectX, ...
Direct3D 12 version 2004 – Windows 10 May 2020 Update (version 2004) brings support for DirectX 12 Ultimate, Mesh & Amplification Shaders, [137] Sampler Feedback, [138] as well DirectX Raytracing Tier 1.1 [139] and memory allocation improvements.
In DirectX 7 this was typically done using the DirectDraw API, which is deprecated. The programmer typically needs only to call the ID3DXSprite object's Begin() method to set up the render state and world transform for 2D drawing, call the Draw() method to add textures to the list to be drawn and finally call the End() method to draw the images ...
DirectX back-end; older SDL 1.2 uses DirectX 7 by default, while 2.0 defaults to DirectX 9 and can access up to DirectX 12. Quartz back-end for macOS (dropped in 2.0). Metal back-end for macOS / iOS / tvOS since 2.0.8; older versions use OpenGL by default. [50] [51] Xlib back-end for X11-based windowing system on various operating systems. [52]
Windows 10 Anniversary Update (version 1607) includes WDDM 2.1, which supports Shader Model 6.0 (mandatory for feature levels 12_0 and 12_1), [44] and DXGI 1.5 which supports HDR10 - a 10-bit high dynamic range, wide gamut format [45] defined by ITU-T Rec. 2100/Rec.2020 - and variable refresh rates. [46]
This page was last edited on 12 June 2022, at 09:03 (UTC).; Text is available under the Creative Commons Attribution-ShareAlike 4.0 License; additional terms may ...