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  2. Empires of the Undergrowth - Wikipedia

    en.wikipedia.org/wiki/Empires_of_the_Undergrowth

    PC Gamer called it "an absolutely excellent RTS". [2] GamesRadar said it is a very satisfying SimAnt-style game. [6] The Games Machine said it did nothing new and was missing several features common to real-time strategy games, such as multiplayer, but they enjoyed the variety of enemies and the boss battles.

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  4. Ant War - Wikipedia

    en.wikipedia.org/wiki/Ant_War

    Ant War was influenced by the quick pick-up time of casual strategy game, Lemonade Tycoon. [1] A demo version of the game was made available to play in web browsers. Ant War has since been released as a free to play game with in app purchases on IOS and Android devices. It was released on the Steam Store as Ant War: Domination on October 2 ...

  5. List of massively multiplayer online real-time strategy games

    en.wikipedia.org/wiki/List_of_massively...

    List of 4X video games; List of artillery video games; List of grand strategy video games; List of massively multiplayer online real-time strategy games; List of massively multiplayer online turn-based strategy games; List of multiplayer online battle arena video games; List of real-time strategy video games; List of real-time tactics video games

  6. Games on AOL.com: Free online games, chat with others in real ...

    www.aol.com/games/play/geek-beach/colony-attack

    Discover the best free online games at AOL.com - Play board, card, casino, puzzle and many more online games while chatting with others in real-time.

  7. SimAnt - Wikipedia

    en.wikipedia.org/wiki/SimAnt

    SimAnt: The Electronic Ant Colony is a 1991 life simulation video game by Maxis and the company's third product, focusing on the lifecycle of ants. It was designed by Will Wright . In 1992, it was named "Best Simulation Game" at the Software Publishers Association 's Codie awards . [ 2 ]

  8. Social conflict in ants - Wikipedia

    en.wikipedia.org/wiki/Social_conflict_in_ants

    In ant colonies using the gamergate system, where all workers have a spermatheca and thus the potential to become egg-laying individuals, conflicts are much more violent and are a regular part of colony management. [4] [8] Workers may engage in contests and confrontations to determine who will have the right or possibility to lay eggs. In these ...

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