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  2. Line–line intersection - Wikipedia

    en.wikipedia.org/wiki/Line–line_intersection

    Assume that we want to find intersection of two infinite lines in 2-dimensional space, defined as a 1 x + b 1 y + c 1 = 0 and a 2 x + b 2 y + c 2 = 0. We can represent these two lines in line coordinates as U 1 = (a 1, b 1, c 1) and U 2 = (a 2, b 2, c 2). The intersection P′ of two lines is then simply given by [4]

  3. Intersection (geometry) - Wikipedia

    en.wikipedia.org/wiki/Intersection_(geometry)

    intersection of two polygons: window test. If one wants to determine the intersection points of two polygons, one can check the intersection of any pair of line segments of the polygons (see above). For polygons with many segments this method is rather time-consuming. In practice one accelerates the intersection algorithm by using window tests ...

  4. Linear subspace - Wikipedia

    en.wikipedia.org/wiki/Linear_subspace

    In R 3, the intersection of two distinct two-dimensional subspaces is one-dimensional. Given subspaces U and W of a vector space V, then their intersection U ∩ W := {v ∈ V : v is an element of both U and W} is also a subspace of V. [10] Proof: Let v and w be elements of U ∩ W. Then v and w belong to both U and W.

  5. Linear span - Wikipedia

    en.wikipedia.org/wiki/Linear_span

    It is the set of all finite linear combinations of the elements of S, [2] and the intersection of all linear subspaces that contain . It often denoted span(S) [3] or . For example, in geometry, two linearly independent vectors span a plane.

  6. Zassenhaus algorithm - Wikipedia

    en.wikipedia.org/wiki/Zassenhaus_algorithm

    In mathematics, the Zassenhaus algorithm [1] is a method to calculate a basis for the intersection and sum of two subspaces of a vector space. It is named after Hans Zassenhaus, but no publication of this algorithm by him is known. [2] It is used in computer algebra systems. [3]

  7. Plücker coordinates - Wikipedia

    en.wikipedia.org/wiki/Plücker_coordinates

    Displacement d (yellow arrow) and moment m (green arrow) of two points x,y on a line (in red). A line L in 3-dimensional Euclidean space is determined by two distinct points that it contains, or by two distinct planes that contain it (a plane-plane intersection).

  8. Intersection curve - Wikipedia

    en.wikipedia.org/wiki/Intersection_curve

    The intersection of two planes. The analytic determination of the intersection curve of two surfaces is easy only in simple cases; for example: a) the intersection of two planes, b) plane section of a quadric (sphere, cylinder, cone, etc.), c) intersection of two quadrics in special cases. For the general case, literature provides algorithms ...

  9. Transversality (mathematics) - Wikipedia

    en.wikipedia.org/wiki/Transversality_(mathematics)

    An intersection point between two arcs is transverse if and only if it is not a tangency, i.e., their tangent lines inside the tangent plane to the surface are distinct. In a three-dimensional space, two curves can be transverse only when they have empty intersection, since their tangent spaces could generate at most a two-dimensional space.