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  2. Cycles per instruction - Wikipedia

    en.wikipedia.org/wiki/Cycles_per_instruction

    In computer architecture, cycles per instruction (aka clock cycles per instruction, clocks per instruction, or CPI) is one aspect of a processor's performance: the average number of clock cycles per instruction for a program or program fragment. [1] It is the multiplicative inverse of instructions per cycle.

  3. Clock rate - Wikipedia

    en.wikipedia.org/wiki/Clock_rate

    As each instruction took 20 cycles, it had an instruction rate of 5 kHz. The first commercial PC, the Altair 8800 (by MITS), used an Intel 8080 CPU with a clock rate of 2 MHz (2 million cycles per second). The original IBM PC (c. 1981) had a clock rate of 4.77 MHz (4,772,727 cycles

  4. Instructions per cycle - Wikipedia

    en.wikipedia.org/wiki/Instructions_per_cycle

    In computer architecture, instructions per cycle (IPC), commonly called instructions per clock, is one aspect of a processor's performance: the average number of instructions executed for each clock cycle. It is the multiplicative inverse of cycles per instruction. [1] [2] [3]

  5. Instructions per second - Wikipedia

    en.wikipedia.org/wiki/Instructions_per_second

    Before standard benchmarks were available, average speed rating of computers was based on calculations for a mix of instructions with the results given in kilo instructions per second (kIPS). The most famous was the Gibson Mix , [ 2 ] produced by Jack Clark Gibson of IBM for scientific applications in 1959.

  6. Reduced instruction set computer - Wikipedia

    en.wikipedia.org/wiki/Reduced_instruction_set...

    The most characteristic aspect of RISC is executing at least one instruction per cycle. [31] Single-cycle operation is described as "the rapid execution of simple functions that dominate a computer's instruction stream", thus seeking to deliver an average throughput approaching one instruction per cycle for any single instruction stream. [45]

  7. Speedup - Wikipedia

    en.wikipedia.org/wiki/Speedup

    Another unit of throughput is instructions per cycle (IPC) and its reciprocal, cycles per instruction (CPI), is another unit of latency. Speedup is dimensionless and defined differently for each type of quantity so that it is a consistent metric.

  8. Classic RISC pipeline - Wikipedia

    en.wikipedia.org/wiki/Classic_RISC_pipeline

    If this instruction is ignored, there is a one cycle per taken branch IPC penalty, which is adequately large. There are four schemes to solve this performance problem with branches: Predict Not Taken: Always fetch the instruction after the branch from the instruction cache, but only execute it if the branch is not taken.

  9. Multithreading (computer architecture) - Wikipedia

    en.wikipedia.org/wiki/Multithreading_(computer...

    Cycle i + 1: an instruction from thread B is issued. Cycle i + 2: an instruction from thread C is issued. This type of multithreading was first called barrel processing, in which the staves of a barrel represent the pipeline stages and their executing threads. Interleaved, preemptive, fine-grained or time-sliced multithreading are more modern ...